Closed
Description
Hi,
I migrated from 1.2 to 2.0 followed what you wrote and it seems events
can be mixed.
I bind all my events - using private channel - and it ends up like just pick an event in random manner.
channel.Bind("my-event-1", ExecuteEvent1);
channel.Bind("my-event-2", ExecuteEvent2);
channel.Bind("my-event-3", ExecuteEvent3);
private void ExecuteEvent*(PusherEvent e)
{
...
}
Did I miss sth?