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HumanRessourceMachine: No music #2
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On Linux Mint 19.1 using kernel 4.15.0-45 (64 bits), HRM runs without any message using native i386 support, but using box86 (55e0e55) there is a lot more written:
then prints a lot more of the shader compiling error (about 31 shader compiling errors), and finally segfault. |
…n HumandRessouceMachine with NVidia card #2)
HRM still crashes with the same shader compilation error using box86 (f439a40), and outputs these lines before:
|
Can it be some locale issue? Does exporting |
No, |
I managed to play this game fine a few weeks ago, I didn’t notice any missing sounds or graphical errors. Guessing this can be closed? 😄 |
I'll close it end of weekd end (I want to run a last test, but wont be able to do it before sunday night). |
I still have no music in the intro on the Pandora. But I guess this is due to the slowyness of the CPU mixed with the lack of Dynarec (appart slight sounds issue due to speed, it's running pretty well even on the Pandora) |
Humand ressource Machine start, but on the Intro there should be some music playing. A short burst of currupted sound can be heard, but that's all.
Other sounds play fine.
(not sure it's related to #1 because HRM use OpenAL and FTL use Alsa. Ogg decompression is done by FTL, not sure how the music is uncompressed on HRM).
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