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ps4-payload-sdk

This is an SDK for developing payloads targeted at exploited PS4s. ELF loaders known to work include:

Prerequisites

On Debian-flavored operating systems, you can invoke the following command to install dependencies used by the SDK.

john@localhost:ps4-payload-dev/sdk$ sudo apt-get update && sudo apt-get upgrade # optional
john@localhost:ps4-payload-dev/sdk$ sudo apt-get install bash clang-18 lld-18 # required
john@localhost:ps4-payload-dev/sdk$ sudo apt-get install socat cmake meson pkg-config # optional

If you are using Fedora, you can install dependencies as follows (tested with version 41):

john@localhost:ps4-payload-dev/sdk$ sudo dnf install bash llvm-devel clang lld # required
john@localhost:ps4-payload-dev/sdk$ sudo dnf install socat cmake meson pkg-config # optional

If you are using macOS, you can install them using the Homebrew Package Manager (tested with macOS Sequoia):

john@localhost:ps4-payload-dev/sdk$ brew install llvm@18 # required
john@localhost:ps4-payload-dev/sdk$ export LLVM_CONFIG=/opt/homebrew/opt/llvm@18/bin/llvm-config # required
john@localhost:ps4-payload-dev/sdk$ brew install socat cmake meson # optional

Quick-start

You can download a binary distribution of the SDK from the latest release page, then install it to your local storage, e.g,

john@localhost:tmp$ wget https://github.com/ps4-payload-dev/sdk/releases/latest/download/ps4-payload-sdk.zip
john@localhost:tmp$ sudo unzip -d /opt ps4-payload-sdk.zip

Assuming you have all the prerequisites and you are on a POSIX system, the binary distribution should work regardless of CPU architecture, e.g., x86_64, aarch64.

Usage

john@localhost:ps4-payload-dev/sdk$ export PS4_PAYLOAD_SDK=/opt/ps4-payload-sdk
john@localhost:ps4-payload-dev/sdk$ make -C samples/hello_stdio
john@localhost:ps4-payload-dev/sdk$ export PS4_HOST=ps4; export PS4_PORT=9021
john@localhost:ps4-payload-dev/sdk$ make -C samples/hello_stdio test

Building the SDK

john@localhost:ps4-payload-dev/sdk$ make DESTDIR=/opt/ps4-payload-sdk install

Adding new SCE Libs

If you have decrypted sprx files that you would like to interact with, you can build stubs for them as follows:

john@localhost:ps4-payload-dev/sdk$ sudo apt-get install wget python3 python3-pyelftools
john@localhost:ps4-payload-dev/sdk$ ln -s /path/to/sprx/libSceXYZ.sprx sce_stubs/libSceXYZ.sprx
john@localhost:ps4-payload-dev/sdk$ make -C sce_stubs stubs
john@localhost:ps4-payload-dev/sdk$ make DESTDIR=/opt/ps4-payload-sdk install

Working firmwares

The SDK relies on a couple of kernel offsets that are typically unique for a given firmware version. Currently, offsets for the following versions are included (check marked are confirmed working):

  • 3.50
  • 3.55
  • 3.70
  • 4.00 and 4.01
  • 4.05
  • 4.06
  • 4.07
  • 4.50 and 4.55
  • 4.70
  • 4.71 to 4.74
  • 5.00 and 5.01
  • 5.03 to 5.07
  • 5.50
  • 5.53
  • 5.55 and 5.56
  • 6.00 and 6.02
  • 6.20
  • 6.50 and 6.51
  • 6.70 to 6.72
  • 7.00
  • 7.01
  • 7.02
  • 7.50, 7.51, and 7.55
  • 8.00 to 8.03
  • 8.50 and 8.52
  • 9.00
  • 9.03 and 9.04
  • 9.50, 9.51, and 9.60
  • 10.00 and 10.01
  • 10.50, 10.70 and 10.71
  • 11.00
  • 11.02
  • 11.50 and 11.52
  • 12.00 and 12.02
  • 12.50

Please help confirming untested versions by sending a pull request that updates README.md accordingly.

Reporting Bugs

If you encounter problems with the SDK, please file a github issue. If you plan on sending pull requests which affect more than a few lines of code, please file an issue before you start to work on you changes. This will allow us to discuss the solution properly before you commit time and effort.

License

Files in the folder include/freebsd-9.0 are licenced under BSD licences. Unless otherwhise explicitly stated inside a file, the rest are licensed under the GPLv3+.