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Krystian Jandy
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Oct 14, 2023
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detect_3d/compress_to=1 |
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Original file line number | Diff line number | Diff line change |
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Original file line number | Diff line number | Diff line change |
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detect_3d/compress_to=1 |
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Original file line number | Diff line number | Diff line change |
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detect_3d/compress_to=1 |
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extends Node | ||
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@onready var get_agent_http_request = get_node("GetAgentHTTPRequest") | ||
@onready var agent_panel = get_node("/root/Scene/CanvasLayer/UI/AgentPanel") | ||
var json = JSON.new() | ||
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func get_agent(agent_id: String): | ||
if self.get_agent_http_request.get_http_client_status() not in Globals.BUSY_HTTP_STATUSES: | ||
var url = "%splayer-agents/%s/%s" % [Globals.SERVER_ADDRESS, str(Globals.USER_ID), agent_id] | ||
var result = self.get_agent_http_request.request( | ||
url, | ||
[], | ||
HTTPClient.METHOD_GET | ||
) | ||
if result != OK: | ||
push_error("[ERROR] Could not GET Agent: %s" % [result]) | ||
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func _on_get_agent_http_request_request_completed(result, response_code, headers, body): | ||
if response_code == 200: | ||
json.parse(body.get_string_from_utf8()) | ||
var agent = json.get_data() | ||
self.agent_panel.display(agent) | ||
return | ||
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func _on_ui_get_agent_requested(agent_id: int): | ||
self.get_agent(str(agent_id)) |
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extends Node | ||
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@onready var get_agents_http_request = get_node("GetAgentsHTPPRequest") | ||
@onready var agents = get_node("/root/Scene/CanvasLayer/UI/Agents") | ||
var json = JSON.new() | ||
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func get_agents(): | ||
if self.get_agents_http_request.get_http_client_status() not in Globals.BUSY_HTTP_STATUSES: | ||
var url = "%splayer-agents/%s" % [Globals.SERVER_ADDRESS, str(Globals.USER_ID)] | ||
var result = self.get_agents_http_request.request( | ||
url, | ||
[], | ||
HTTPClient.METHOD_GET | ||
) | ||
if result != OK: | ||
push_error("[ERROR] Could not GET Agents: %s" % [result]) | ||
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func _on_get_agents_htpp_request_request_completed(result, response_code, headers, body): | ||
var agents = [] | ||
if response_code == 200: | ||
json.parse(body.get_string_from_utf8()) | ||
agents = json.get_data() | ||
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self.agents.populate(agents) | ||
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func _on_ui_get_agents_requested(): | ||
self.get_agents() |
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extends Node | ||
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@onready var get_resources_http_request = get_node("GetResourcesHTTPRequest") | ||
@onready var resources_panel = get_node("/root/Scene/CanvasLayer/UI/ResourcesPanel") | ||
var json = JSON.new() | ||
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func _ready(): | ||
self.get_resources() | ||
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func get_resources(): | ||
if get_resources_http_request.get_http_client_status() not in Globals.BUSY_HTTP_STATUSES: | ||
var url = "%splayer-resources/%s" % [Globals.SERVER_ADDRESS, str(Globals.USER_ID)] | ||
var result = self.get_resources_http_request.request( | ||
url, | ||
[], | ||
HTTPClient.METHOD_GET | ||
) | ||
if result != OK: | ||
push_error("[ERROR] Could not GET Resources: %s" % [result]) | ||
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func _on_get_resources_http_request_request_completed(result, response_code, headers, body): | ||
if response_code == 200: | ||
json.parse(body.get_string_from_utf8()) | ||
var response = json.get_data() | ||
self.resources_panel.update_resources(json.get_data()) |
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