Closed
Description
Created by: pigsteel
Description
Following b3 (specifically the scaling fixes for windows 10 and 11) the canvas size multiplies by scaling rather than staying at its specified size. Have not noticed any anti-aliasing problems related to this on windows 10 but on windows 11 (on any anti aliasing/smoothing settings) sprites and images are blocky and pixelated
Switching back to b2 fixes canvas
Expected Behavior
Canvas should follow pixel-measured size defined in size setting
Current Behavior
Does not do this, multiplies by windows Scale setting and creates anti aliasing issues & pixelation
Steps to Reproduce
- Should happen on any windows device running b3 or b4
Your Environment
- Processing version: 4.0b4, 4.0b3
- Operating System and OS version: Windows 11 64-bit 21H2
- Other information: Scaled to 125% (Default)