Skip to content

Scaling and AA Issue with Canvas #378

Closed
@processing-bot

Description

@processing-bot

Created by: pigsteel

Description

Following b3 (specifically the scaling fixes for windows 10 and 11) the canvas size multiplies by scaling rather than staying at its specified size. Have not noticed any anti-aliasing problems related to this on windows 10 but on windows 11 (on any anti aliasing/smoothing settings) sprites and images are blocky and pixelated

Switching back to b2 fixes canvas

Expected Behavior

Canvas should follow pixel-measured size defined in size setting

Current Behavior

Does not do this, multiplies by windows Scale setting and creates anti aliasing issues & pixelation

Steps to Reproduce

  1. Should happen on any windows device running b3 or b4

Your Environment

  • Processing version: 4.0b4, 4.0b3
  • Operating System and OS version: Windows 11 64-bit 21H2
  • Other information: Scaled to 125% (Default)

Possible Causes / Solutions

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions