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Add support for Android 5.1 (API Level 22) and earlier (NoClassDefFoundError) #70
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Thanks for the detailed report!
I just had a look at the Android SDK release notes and it really looks like Android 5.1 only supports API Level 22, while the
AudioRecord.Builderclass used by this library was only added in API level 23 (Android 6.0).If upgrading your phone to Android 6 or higher is not an option, I think it should be possible to add support for Android 5 by avoiding the Builder class used here:
this.audioTrack = new AudioTrack.Builder() .setAudioAttributes(new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_MEDIA) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build()) .setAudioFormat(new AudioFormat.Builder() .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) .setEncoding(AudioFormat.ENCODING_PCM_16BIT) .setSampleRate(this.frameRate) .build()) .setBufferSizeInBytes(this.bufferSize) .setTransferMode(AudioTrack.MODE_STREAM) .build(); in favour of a direct instantiation of
AudioTrackusing this constructor.If you'd be happy to try out some test builds of the library I could give it a go, but not for another week or so. (It might be a pretty trivial fix, so if you're somewhat familiar with
antyou could try building the library yourself!)This one should/could work:
import android.media.AudioManager; ... this.audioTrack = new AudioTrack(new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_MEDIA) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build(), new AudioFormat.Builder() .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) .setEncoding(AudioFormat.ENCODING_PCM_16BIT) .setSampleRate(this.frameRate) .build(), this.bufferSize, AudioTrack.MODE_STREAM, AudioManager.AUDIO_SESSION_ID_GENERATE);
I think using a more modern Android version is probably the easiest fix, but the Processing for Android documentation seems to imply that the minimum supported Android version is 4.2 (for running sketches), and I'm not sure if Processing libraries are required to adhere to this.
In any case, I've built the library locally with the suggested change, following the steps on the README for building and deploying it. However, the problem is still occurring. Looking at
JSynAndroidAudioDeviceManager.javaand the console error more closely, I'm led to believe this is the real source of the issue:processing-sound/src/processing/sound/JSynAndroidAudioDeviceManager.java
Lines 144 to 153 in 5e57e77
this.audioRecord = new AudioRecord.Builder() .setAudioSource(this.deviceID) .setAudioFormat(new AudioFormat.Builder() .setChannelMask(AudioFormat.CHANNEL_IN_MONO) .setEncoding(AudioFormat.ENCODING_PCM_16BIT) .setSampleRate(this.frameRate) .build()) .setBufferSizeInBytes(this.bufferSize) .build(); this.audioRecord.startRecording(); If I comment out this section, rebuild and redeploy the library locally, the sketch code does play audio when the screen is pressed on my Android device, and the console error no longer occurs.
Ah yes you are right, I mixed up
AudioTrackandAudioRecordthere! Glad to hear that it's working, although I'm surprised that theAudioTrackpart doesn't throw an exception as well, since bothBuilderclasses were only added in Android 6? Either way your fix of commenting out theaudioRecordinstantiation probably means that you won't be able to capture any audio from the microphone with your build of the library, but I'll look into publishing a permanent fix. Thanks again for reporting!I'm surprised that the
AudioTrackpart doesn't throw an exception as wellThis might be because I happen to be using both the suggested
AudioTrackchange and the commented-outAudioRecordsection. I suspect reverting the former back to its original code will give me a similar looking console error, though I haven't tested it.- changed the title
[-]Loading a sketch with sound causes a NoClassDefFoundError on Android 5.1[/-][+]Add support for Android 5.1 (API Level 22) and earlier (NoClassDefFoundError)[/+]on Sep 6, 2023 - addedenhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
on Sep 20, 2023
Suppose I have a sketch that simply plays a sound when the screen is pressed:
While this works as expected on my Windows 10 PC, running the same sketch on my Android 5.1 Moto E device shows the following error in the console log and does not play any audio when the screen is pressed:
This is also using Processing 3.5.4 with Android Mode 4.2.1 installed in the Contribution Manager.
I've found an existing question on the Processing Discourse which very closely matches the error I'm seeing here, but it doesn't have any replies.
So my questions are: