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v2.4.0 fails to be dexed because of IntStream classes incompatible with APDE's API level 13 #100

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@AniManOtaku

I'm not sure if this issue is related to the latest version of sound or because I'm using v0.5.2 APDE. but it worked fine before.
Screenshot_2024-02-10-21-24-59-479_com calsignlabs apde

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  1. kevinstadler commented on Feb 11, 2024

    @kevinstadler
    Collaborator

    Thanks for reporting! What exactly is the problem, is there no sound playing? Any other error messages? Can you please test whether the sketch works with earlier versions of the sound library on the v0.5.2 APDE?

  2. jsmfuent commented on Dec 2, 2024

    @jsmfuent

    I just logged in here to check on this issue. Still happening and I'm searching for any fix. The v2.3.0 Sound release on APDE works great. I uninstalled v2.4.0 and checked the older version. But when installing the v2.4.0, the sound-dex.jar is not made. Creating the dex from the jar with DX Dexer still doesn't fix the problems because then the AudioIn is not working. The error is "java.lang.NoClassDefFoundError: Failed resolution of: Lprocessing/sound/AudioIn"

  3. kevinstadler commented on Dec 2, 2024

    @kevinstadler
    Collaborator

    Could you please try uninstalling the sound library through the Contribution Manager, then install it manually from sound-android.zip and report back if that fixes the issue?

  4. jsmfuent commented on Dec 5, 2024

    @jsmfuent

    Could you please try uninstalling the sound library through the Contribution Manager, then install it manually from sound-android.zip and report back if that fixes the issue?

    kevinstadler, we're trying to get the sound to work in APDE android application, I don't know how to access a contribution manager through APDE. So instead, I followed what you said using the Processing 4.3 desktop application (Mac OS) but I don't know that things are solved.

    So at first, following your steps didn't work because uninstalling "sound" through Contribution Manager made Processing think "sound" was not accessible even though I manually extracted sound-android.zip and placed the package's folder in the libraries folder. I ended up starting over (deleted the Android sound folder in libraries, while Sound was also uninstalled by Contribution Manager), then I installed "Sound" through the Contribution Manager, then I deleted the "sound" folder the Manager created, and finally I dropped in the sound-android.zip extracted folder in the libraries folder. I was able to execute my program just fine on MacOS Processing after these steps were taken. Not sure how to transfer over this setup to my Android though.

  5. kevinstadler commented on Dec 6, 2024

    @kevinstadler
    Collaborator

    I'm sorry I don't use APDE myself so I can't be of much help here -- the sound-android.zip should work on Android (at least it does in Android Mode for Processing), I guess these are the instructions for installing libraries under APDE, maybe if you follow these steps to install sound-android.zip it won't raise the 'not accessible' error: https://github.com/Calsign/APDE/wiki/Installing-Contributed-Libraries

    If you want to get the sketch/sound to run on Android definitely steer clear of even installing the default sound library, use the sound-android.zip and nothing else.

  6. AniManOtaku commented on Dec 9, 2024

    @AniManOtaku
    Author

    Guys that was almost a year ago and I have absolutely no recollection of the problem. I did installed sound 2.3.1 and it works fine.

  7. AniManOtaku commented on Dec 9, 2024

    @AniManOtaku
    Author

    I'm sorry I don't use APDE myself so I can't be of much help here -- the sound-android.zip should work on Android (at least it does in Android Mode for Processing), I guess these are the instructions for installing libraries under APDE, maybe if you follow these steps to install sound-android.zip it won't raise the 'not accessible' error: https://github.com/Calsign/APDE/wiki/Installing-Contributed-Libraries

    If you want to get the sketch/sound to run on Android definitely steer clear of even installing the default sound library, use the sound-android.zip and nothing else.

    yeah i did everything right. it didn't work.

  8. eeRealDiamond commented on Jan 1, 2026

    @eeRealDiamond

    Hi, I have a similar problem with Sound Library in APDE. I know that this issue was discussed a year ago but still, I want to bring it up.
    So, I found what was the EXACT problem with library, well at least in my situation.
    The problem seems to be with sound.jar in library folder, while you're trying to dex the library. And in sound.jar file it can't dex three classes.

    Here a photo of the error. (Typed it in text editor, for easy view)

    Image

    It's looks like the problem is with API version. It is set on 13 (probably set by APDE, I don't know), while library needs at least 24.

    I know that it could be a problem with APDE itself, but I thought it would be good to bring it up here.

  9. kevinstadler commented on Jan 4, 2026

    @kevinstadler
    Collaborator

    Thanks so much for the detailed report @eeRealDiamond that's really helpful! The fancy new Stream classes code will have to go I'm afraid, I'll see if I can put together a quick fix for APDE...

  10. changed the title [-]issue with version v2.4.0-preview of the sound library[/-] [+]v2.4.0 fails to be dexed because of IntStream classes incompatible with APDE's API level 13[/+] on Jan 4, 2026
  11. eeRealDiamond commented on Mar 6, 2026

    @eeRealDiamond

    Welp, guess i will make one for myself. 🙃

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