Enhance p5.strands noise() to support noise(x, y) and 4-octave fractal noise #7964
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Summary
This PR improves the
noise()
function inp5.strands
by aligning it more closely with core p5.js functionality and improving its visual quality through fractal noise.What's Included
noise(x, y)
is now supported in addition tonoise([x, y])
noiseGLSL.glsl
injected into both vertex and fragment stagesp5.js
noise()
function outside of strandsTechnical Notes
fn.noise()
wrapper checks for 2 arguments and wraps them usingvec2(...)
to allow fornoise(x, y)
syntax.noiseGLSL.glsl
definesbaseNoise()
and a newnoise()
function using a fixed 4-octave loop:PR Checklist
npm run lint
passes