Fix coplanar strokes in WebGL mode not respecting depth + pixels[] being flipped #5981
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Resolves #2938
Also resolves #5386 because I noticed it while writing tests and needed it for my test to work :')
Changes:
get(x,y)
andpixels
consistent with 2D mode (previously, y was flipped)Screenshots of the change:
Before:

After:

Live: https://editor.p5js.org/davepagurek/sketches/aSFkpcttn
Live demo of 3D shapes: https://editor.p5js.org/davepagurek/sketches/JBttrCMV-
PR Checklist
npm run lint
passes