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Resolves #5814

Previously, if you passed the main canvas into a shader uniform, it would initially work, but would break on updates. This is because it was getting handled as an p5 HTML element rather than something p5.Graphics-like.

Changes:

  • Adds handling for a p5.Renderer
  • Adds tests to make sure resizes are handled for image, p5.Graphics, and p5.Renderer sources

PR Checklist

  • npm run lint passes
  • [Inline documentation] is included / updated
  • [Unit tests] are included / updated

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Unable to resize (error thrown when canvas is resized) using p5.Graphics off-screen graphics buffer + WebGL

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