Closed
Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
p5.js v2.0.0-beta.2 February 3, 2025
Web browser and version
Chrome 133.0.6943.141 (Official Build) (64-bit) (cohort: M133 Rollout), Firefox 135.0.1 20250216192613
Operating system
Windows 10
Steps to reproduce this
Steps:
- Create a canvas with createCanvas() and, optionally, an offscreen canvas with createGraphics().
- Call image() with a canvas as the main parameter.
- The canvas is drawn correctly as an image, but it still logs a friendly error: "p5.js says: Expected Image or Element or Texture or Framebuffer or FramebufferTexture at the first parameter in image()."
Doing the above with image() attached to an offscreen canvas doesn't log errors.
Snippet:
let defaultCanvas, graphicsCanvas;
async function setup() {
defaultCanvas = createCanvas(400, 400);
graphicsCanvas = createGraphics(400, 400);
graphicsCanvas.background(0); // doesn't affect results, but shows that the image() function still works
image(defaultCanvas, 0, 0); // consoles error
image(graphicsCanvas, 0, 0); // consoles error
graphicsCanvas.image(defaultCanvas, 0, 0); // doesn't console error
graphicsCanvas.image(graphicsCanvas, 0, 0); // doesn't console error
}
Metadata
Metadata
Assignees
Type
Projects
Status
Completed