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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
p5.js version
Commit c9fb107 on main
Web browser and version
Firefox 103.0.2
Operating System
MacOS
Steps to reproduce this
Steps:
Quads rendered with beginShape(QUADS) that look like rectangles in 2D mode end up with self-intersections in WebGL mode. This is because it currently treats the vertex ordering the same way QUAD_STRIP does, which does one side after the other in the same order, rather than going around one quad in a consistent CW or CCW direction.
Snippet:
With the following code:
function setup() {
createCanvas(256, 256, WEBGL);
}
function draw() {
background(240);
stroke(0);
fill(255, 0, 0)
beginShape(QUADS);
vertex(-25, -25, 0);
vertex(25, -25, 0);
vertex(25, 25, 0);
vertex(-25, 25, 0);
endShape(CLOSE);
}the resulting shape looks different when you change the environment:
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| 2D | WebGL |
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