Description
How would this new feature help increase access to p5.js?
Potential to expand capability of p5's WebGL mode.
Most appropriate sub-area of p5.js?
- WebGL
Feature enhancement details:
Is there a way to specify custom attributes when working with shaders?
From what I've gathered from this contributor_doc, these are the available attributes (let me know if this assumption is incorrect):
attribute vec3 aPosition
attribute vec3 aNormal
attribute vec2 aTexCoord
attribute vec4 aDirection
attribute vec4 aVertexColor
Suppose I want to pass some custom attributes to a shader. (For example, I want to specify a cube (or other custom geometry such as a 3D model or something generated dynamically) by passing in some vertices as one attribute, and some vertex colors as another attribute). How can I go about this? Is there a setAttribute
equivalent to setUniform
? If not, is there a way to do this using private p5 methods?
Sidenote:
It would be great if the shader documentation on p5js.org/reference was a bit more fleshed out. For example:
- list all available attributes, and give a brief explanation of how they are generated
- give an example of how to use each attribute. (For example the use of
beginShape
andendShape
to specify custom geometry (aPostion
), and vertex colors (aVertexColor
) (as seen here Enabling lights() in WEBGL breaks vertex colors. #4274))
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