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- removed usePhysicsForMovement. The whole point of CC2D is to avoid …
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…physics so it didn't really make much sense

- added ignoreOneWayPlatformsThisFrame. It does exactly what it sounds like. Handy for jumping down through one way platforms.
- added extra slope checks when moving horizontally up a slope to avoid going through thin EdgeCollider2Ds
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prime31 committed Jul 4, 2015
1 parent de6fd91 commit 6a2822f
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