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merge #4
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merge #4
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Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE to skip an extra blit from an intermediate buffer to the D3D11 swap chain back buffer for inverting the Y axis due to the difference in coordinate systems. Instead we do our inverting in RasterizerGLES3.
This was missed when upgrading from Clipper to Clipper2.
Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Clarify that fog_aerial_perspective does not actually use sky color
Restore `arc_tolerance` value when using Clipper2's `InflatePaths`
Update `CODEOWNERS`
Fix lookup symbol for enum members to search a correct code definition
CI: Add MinGW/GCC build to Windows GHA
Fix implementation of `property_can_revert()` in various classes
Optimize ANGLE on D3D11 to remove an extra blit
…s-in-binding-apis [.NET] Generate `ReadOnlySpan<T>` Overloads for GodotSharp APIs
Fix small typo on PackedVector2Array docs
Use `LocalVector` for skeleton
Fix decompressing textures with dimensions that are not multiples of 4
Fix keying of property subpaths.
Refresh Filesystem Dock after android build template is created
Fix crash when creating thumbnails for 3d textures
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