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Rename "dummy game" to "memory game"
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Rangi42 committed Nov 9, 2020
1 parent 7254c10 commit 62b756c
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Showing 12 changed files with 129 additions and 129 deletions.
4 changes: 2 additions & 2 deletions constants/sprite_anim_constants.asm
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Expand Up @@ -46,7 +46,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
Expand Down Expand Up @@ -96,7 +96,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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2 changes: 1 addition & 1 deletion data/events/special_pointers.asm
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Expand Up @@ -55,7 +55,7 @@ SpecialsPointers::
add_special UnownPuzzle
add_special SlotMachine
add_special CardFlip
add_special UnusedDummyGame ; unused
add_special UnusedMemoryGame ; unused
add_special ClearBGPalettesBufferScreen ; unused
add_special FadeOutPalettes
add_special BattleTowerFade
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4 changes: 2 additions & 2 deletions data/sprite_anims/sequences.asm
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Expand Up @@ -25,8 +25,8 @@ SpriteAnimSeqData:
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
; SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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4 changes: 2 additions & 2 deletions data/text/common_2.asm
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Expand Up @@ -1368,11 +1368,11 @@ _TrainerRankingNoDataText:: ; unreferenced
para ""
done

_DummyGameYeahText::
_MemoryGameYeahText::
text " , yeah!"
done

_DummyGameDarnText::
_MemoryGameDarnText::
text "Darn…"
done

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6 changes: 3 additions & 3 deletions engine/events/specials.asm
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Expand Up @@ -206,11 +206,11 @@ CardFlip:
call StartGameCornerGame
ret

UnusedDummyGame:
UnusedMemoryGame:
call CheckCoinsAndCoinCase
ret c
ld a, BANK(_DummyGame)
ld hl, _DummyGame
ld a, BANK(_MemoryGame)
ld hl, _MemoryGame
call StartGameCornerGame
ret

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2 changes: 1 addition & 1 deletion engine/games/card_flip.asm
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Expand Up @@ -4,7 +4,7 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
assert wDiscardPileEnd - wDiscardPile == wDeckEnd - wDeck

DummyGameGFX:
MemoryGameGFX:
; Graphics for an unused Game Corner
; game were meant to be here.

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