Update room state on card played in TestMultiplayerClient#37172
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peppy merged 1 commit intoppy:masterfrom Apr 2, 2026
Merged
Update room state on card played in TestMultiplayerClient#37172peppy merged 1 commit intoppy:masterfrom
TestMultiplayerClient#37172peppy merged 1 commit intoppy:masterfrom
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Noticed this not updating when working on tests.
peppy
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Apr 2, 2026
bdach
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Example: https://github.com/ppy/osu/actions/runs/23900675414/job/69696255970?pr=37178#step:5:38 Regressed in ppy#37172 Would fail in multiple tests. I'm not going to spend time figuring out exactly why, I'm just going to guess that not all tests bother to set up the relevant playlist items for the cards or whatever. Some of the failing tests are flaky but not because the `item` here isn't sometimes null in those cases. It's always null, but the callbacks are probably scheduled or whatever and therefore have a chance to never run. Also some of the failures appear to cascade / spill from other tests as well.
peppy
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Example: https://github.com/ppy/osu/actions/runs/23900675414/job/69696255970?pr=37178#step:5:38 Regressed in #37172, cc @LiquidPL Would fail in multiple tests. I'm not going to spend time figuring out exactly why, I'm just going to guess that not all tests bother to set up the relevant playlist items for the cards or whatever. Some of the failing tests are flaky but not because the `item` here isn't sometimes null in those cases. It's always null, but the callbacks are probably scheduled or whatever and therefore have a chance to never run. Also some of the failures appear to cascade / spill from other tests as well.
This was referenced Apr 6, 2026
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Noticed this not updating when working on tests.