Implement background music for ranked play#37166
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peppy merged 14 commits intoppy:masterfrom Apr 2, 2026
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| [BackgroundDependencyLoader] | ||
| private void load(AudioManager audio, OsuGameBase game) | ||
| { | ||
| // workaround to play BGM through `TrackMixer` instead of `SampleMixer`, so it inherits players' music volume settings, etc. |
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This is just because the track isn't in the Tracks folder right? I'm not sure why it's not in that folder, was there a reason for this?
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Probably fine as an initial pass
This was referenced Apr 6, 2026
This was referenced Apr 8, 2026
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Using a bespoke music loop, fades in during the intro:
bgm_intro.mov
Ducks when hovering cards for previews, with debouncing to smooth it:
bgm_duck.mov