Fix rotation of certain objects breaking change states#36852
Merged
peppy merged 2 commits intoppy:masterfrom Mar 6, 2026
Merged
Fix rotation of certain objects breaking change states#36852peppy merged 2 commits intoppy:masterfrom
peppy merged 2 commits intoppy:masterfrom
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Closes ppy#36830. This is a regression from ppy#36681. Due to the aforementioned pull request's changes, rotating an object that could not scale on the X or Y axis (due to having that dimension zero) would trigger `CanScale{X,Y}` to change as said rotated object's width or height became not zero. This in turn would cause `SelectionBox` to *fully recreate* all of its handles and buttons, *including* the rotation handle that initiated the rotation operation, therefore dropping the ongoing rotation operation completely and leaving the editor in a half-broken state. The suggested solution here is to recreate handles more granularly to prevent this from happening. (I've probably not improved it as much as I could have, but this is as far as I'm willing to go for now unless review finds it unpalatable.)
This was referenced Mar 16, 2026
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Closes #36830.
This is a regression from #36681.
Due to the aforementioned pull request's changes, rotating an object that could not scale on the X or Y axis (due to having that dimension zero) would trigger
CanScale{X,Y}to change as said rotated object's width or height became not zero. This in turn would causeSelectionBoxto fully recreate all of its handles and buttons, including the rotation handle that initiated the rotation operation, therefore dropping the ongoing rotation operation completely and leaving the editor in a half-broken state.The suggested solution here is to recreate handles more granularly to prevent this from happening. (I've probably not improved it as much as I could have, but this is as far as I'm willing to go for now unless review finds it unpalatable.)