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Allow binding left/right modifier keys separately for gameplay bindings#36585

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peppy merged 6 commits intoppy:masterfrom
failaip12:distinguish-modifier-keys-when-not-combination
Feb 9, 2026
Merged

Allow binding left/right modifier keys separately for gameplay bindings#36585
peppy merged 6 commits intoppy:masterfrom
failaip12:distinguish-modifier-keys-when-not-combination

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@failaip12
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Addresses #36583.

@bdach
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bdach commented Feb 6, 2026

I dunno about this.

I could maybe get behind distinguishing left and right modifiers when modifying ruleset keybindings specifically but not like this. Not sure. Would need more @ppy/team-client opinions.

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peppy commented Feb 6, 2026

I agree it makes sense specifically for game bindings, but not for global bindings. @failaip12 Are you willing to attempt to make it isolated to only ruleset key bindings?

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I will try to do that, should i do it on this PR, or open a new one?

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bdach commented Feb 6, 2026

You can push to this one or open a new one, no real preference. Worst case scenario we'll just squash merge this one.

@peppy peppy changed the title Distinguish modifier keys when not a combination. Allow binding left/right modifier keys separately for gameplay bindings Feb 9, 2026
@peppy peppy self-requested a review February 9, 2026 01:12
@peppy peppy merged commit 0198203 into ppy:master Feb 9, 2026
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minetoblend pushed a commit to minetoblend/osu that referenced this pull request Feb 9, 2026
…gs (ppy#36585)

Addresses ppy#36583.

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Co-authored-by: Dean Herbert <pe@ppy.sh>
@failaip12 failaip12 deleted the distinguish-modifier-keys-when-not-combination branch February 12, 2026 19:54
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3 participants