Prevent mod track adjustments from modifying BGM speed in queue#36027
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peppy merged 4 commits intoppy:masterfrom Dec 17, 2025
Merged
Prevent mod track adjustments from modifying BGM speed in queue#36027peppy merged 4 commits intoppy:masterfrom
peppy merged 4 commits intoppy:masterfrom
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bdach
requested changes
Dec 16, 2025
| { | ||
| base.OnEntering(e); | ||
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| musicController.ApplyModTrackAdjustments = false; |
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Rather than touching musicController directly this should be specified via
osu/osu.Game/Screens/IOsuScreen.cs
Lines 106 to 110 in 82256ae
Compare e.g.
osu/osu.Game/Screens/Edit/Editor.cs
Line 89 in 691e8bc
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Thank you for the correction, I'm just now learning about the osu! project's structure, so it's quite possible I miss trivial things like that!
This was referenced Jan 1, 2026
This was referenced Jan 17, 2026
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Fixes #35865.
This fixes a bug where the background music speed during the quick play queue is affected by the mods selected in map selection. The bug was caused by the screen failing to reset the global musicController.ApplyModTrackAdjustments state. The fix explicitly sets the value to false in OnEntering and OnResuming.