Make sliderless aim in fact sliderless #29993
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Part of this PR - #27303
Current aim calculation have a flaw of sliderless aim still accounting for sliders. This happens because of usage of
LazyJumpDistance
as a main distance metric.This PR is fixing this by adding
JumpDistance
as true sliderless metric, using it instead ofLazyJumpDistance
.This can introduce very rare cases where sliderless aim is worth more than normal aim (because of velocity change bonus). To account for this - sanity check for
SliderFactor
was added.The effect of this is minimal. It can be seen the best on this map - https://osu.ppy.sh/beatmapsets/594751#osu/1257904
Before:
After: