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Implement a bunch of rhythm difficulty calculation fixes #28871
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tsunyoku
suggested changes
Jul 15, 2024
!diffcalc |
!diffcalc |
Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/10018306415 |
…bpm, adjust balancing
…difficulty of the next object, adjust balancing
…stent between rates
…dd nerf for ratios with delta difference fractions that are too big, adjust consts
tsunyoku
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Sep 23, 2024
apollo-dw
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Sep 23, 2024
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LGTM
@smoogipoo this change is good to go |
Givikap120
reviewed
Sep 27, 2024
} | ||
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// scale down the difficulty if the object is doubletappable | ||
double doubletapness = prevObj.GetDoubletapness((OsuDifficultyHitObject?)prevObj.Next(0)); |
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This PR addresses a couple of rhythm evaluation issues in osu!:
Values can be checked here