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Changes to the acute angle and aim multiplier for difficulty calculation #28845

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@TextAdventurer12 TextAdventurer12 commented Jul 13, 2024

This replaces the curve for scaling the acute angle bonus with bpm, and no longer caps at 400bpm 1/2. The new curve is also generally less between 300 and 400bpm 1/2, as can be seen here.
There is also an increase to the aim multiplier

Values when combined with the other difficulty calculation changes (#28843 + #28844 + #28845 + #28846) can be seen here (onion access only)

@TextAdventurer12 TextAdventurer12 marked this pull request as ready for review July 15, 2024 09:39
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!diffcalc

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github-actions bot commented Jul 16, 2024

@TextAdventurer12 TextAdventurer12 marked this pull request as draft August 24, 2024 10:04
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moved back to draft while I work through some feedback

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