Compute selection box area using the bounding box of the blueprints instead #12650
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Resolves issues where the blueprints may have a rotated quad, causing the selection box to have negative size area, and that can be the case with #12626:
CleanShot.2021-05-02.at.02.32.38.mp4
With this PR:
CleanShot.2021-05-02.at.02.27.24.mp4
I've also rewritten the computation logic to use
RectangleF
's helper methodUnion
andInflate
instead, feels nicer that way.