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Gameplay cursor and break countdown is layered over beatmap settings and leaderboard #32140

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@taxevaiden

Description

@taxevaiden

Type

Game behaviour

Bug description

I first discovered the bug on my iPad while watching a replay. All of the gameplay (hitcircles, sliders, skin elements, etc.) are all behind the leaderboard and the beatmap settings, except for the gameplay cursor. This applies to all skins.

It seems like if you have a big enough UI scale, the gameplay cursor can get close enough to the edge of the screen (or just on the leaderboard) for it to be within the area of the beatmap settings or the leaderboard.

I reproduced the bug on my computer with max settings for the UI scale and the gameplay cursor to make it more visible.

(after watching it again, the countdown during a break is also over the beatmap settings)

Screenshots or videos

autoplay-cursor-over-UI.mp4

Version

2025.225.0

Logs

compressed-logs.zip

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