Closed
Description
Type
Game behaviour
Bug description
A common theme that comes up is the existence of hold note ticks. There's a few reasons for this:
- They're not frequent enough, leading to them being cheese-able and to discussions/issues like "Strict hold" mod for mania #24286 and Reconsider scoring of
SmallTick
/LargeTick
#23403 - They affect accuracy and combo, meaning that the final acc% is different to osu!stable, and thus so is the ScoreV2 score.
In general, it seems like players wouldn't mind if LNs were to not increase combo while holding. I believe we'll still want some sort of visual here, especially for the argon skin that animates on ticks, but that should be done as a local implementation instead. Doing so may lead to better visuals anyway for long hold notes that are beat-offset - they could/should all flash at the same time whereas currently they'll flash at different times.
Screenshots or videos
No response