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hez2010 committed Jan 28, 2021
1 parent 1ab72e2 commit 7a9ec4c
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6 changes: 3 additions & 3 deletions osu.Desktop/OsuGameDesktop.cs
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using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osu.Desktop.Updater;
using osu.Desktop.Windows;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;

namespace osu.Desktop
{
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
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using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
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8 changes: 4 additions & 4 deletions osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;

namespace osu.Game.Rulesets.Catch.Beatmaps
{
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20 changes: 10 additions & 10 deletions osu.Game.Rulesets.Catch/CatchRuleset.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using System;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning;

namespace osu.Game.Rulesets.Catch
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;

namespace osu.Game.Rulesets.Catch.Mods
{
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Mania.Tests/ManiaColumnTypeTest.cs
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// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;

namespace osu.Game.Rulesets.Mania.Tests
{
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs
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using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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10 changes: 5 additions & 5 deletions osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;

namespace osu.Game.Rulesets.Mania.Beatmaps
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using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;

namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
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// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;

namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
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using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Extensions.IEnumerableExtensions;
using osuTK;

namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
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using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;

namespace osu.Game.Rulesets.Mania.Edit
{
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using System.Collections.Generic;

namespace osu.Game.Rulesets.Mania.Edit
{
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8 changes: 4 additions & 4 deletions osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
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18 changes: 9 additions & 9 deletions osu.Game.Rulesets.Mania/ManiaRuleset.cs
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// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;

namespace osu.Game.Rulesets.Mania
{
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6 changes: 3 additions & 3 deletions osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;

namespace osu.Game.Rulesets.Mania.Mods
{
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// See the LICENCE file in the repository root for full licence text.

using System;
using osuTK;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osuTK;

namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;

namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
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14 changes: 7 additions & 7 deletions osu.Game.Rulesets.Mania/UI/Column.cs
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// See the LICENCE file in the repository root for full licence text.

using System.Linq;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Mania.UI
{
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4 changes: 2 additions & 2 deletions osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
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