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Upgrade to .NET 8 SDK
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smoogipoo committed Feb 2, 2024
1 parent 20ae88b commit 6e4d528
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Showing 35 changed files with 42 additions and 42 deletions.
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
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8 changes: 4 additions & 4 deletions global.json
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{
"sdk": {
"version": "6.0.100",
"rollForward": "latestFeature"
"version": "8.0.0",
"rollForward": "latestFeature",
"allowPrerelease": false
}
}

}
2 changes: 1 addition & 1 deletion osu.Android/osu.Android.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName>
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2 changes: 1 addition & 1 deletion osu.Desktop/osu.Desktop.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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2 changes: 1 addition & 1 deletion osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
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<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>catch the fruit. to the beat.</Description>
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</Project>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<TargetFramework>net8.0-ios</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>smash the keys. to the beat.</Description>
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Osu.Tests.Android</AssemblyName>
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<ItemGroup>
<PackageReference Include="Moq" Version="4.17.2" />
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</Project>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0-ios</TargetFramework>
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<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
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</ItemGroup>
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<OutputType>WinExe</OutputType>
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<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</Project>
</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Taiko.Tests.iOS</AssemblyName>
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>bash the drum. to the beat.</Description>
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2 changes: 1 addition & 1 deletion osu.Game.Tests.Android/osu.Game.Tests.Android.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Tests</RootNamespace>
<AssemblyName>osu.Game.Tests.Android</AssemblyName>
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2 changes: 1 addition & 1 deletion osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Tests</RootNamespace>
<AssemblyName>osu.Game.Tests.iOS</AssemblyName>
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2 changes: 1 addition & 1 deletion osu.Game.Tests/osu.Game.Tests.csproj
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</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
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2 changes: 1 addition & 1 deletion osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
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</ItemGroup>
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<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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2 changes: 1 addition & 1 deletion osu.Game.Tournament/osu.Game.Tournament.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>tools for tournaments.</Description>
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2 changes: 1 addition & 1 deletion osu.Game/osu.Game.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
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2 changes: 1 addition & 1 deletion osu.iOS/osu.iOS.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0-ios</TargetFramework>
<TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<OutputType>Exe</OutputType>
<UseMauiEssentials>true</UseMauiEssentials>
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