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Description
Suppose we have 2 textures to be added into the atlas: one is wide and another is tall (images 1 & 2). Now if we want to add another texture - it should be very small to fit with the current implementation (3), otherwise new atlas will be created (4).
The issue is that the huge empty atlas area is being unused.
1 | 2 | 3 | 4 |
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Implementing some sort of packing algorithm would probably be an overkill, but there should be at least some simple approach to make things better.