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SpriteText.TransformSpacingTo has a considerable overhead #4712

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@peppy

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@peppy

As mentioned in ppy/osu#14510, running a transform on Spacing will cause invalidation of the TextBuilder every frame, leading to considerable allocation overhead. Opening for discussion (we may decide that this is not a cause for concern, but it does stand out as the only framework-supported transform that has this kind of overhead curently).

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