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Investigate array pool usage for VBOs and TextureUploads #4228

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@peppy

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@peppy

Currently we are using the ImageSharp MemoryAllocator to do all our array pool requests. It turns out that the default bucket sizes for the allocator we are using are quite small (6,16). We likely want to change to using ArrayPool directly, or adjust the sizes per use case.

Important ones are:

  • ArrayPoolTextureUpload (especially on the FrameTimeDisplay which requests thousands of these - may benefit from a local pool).
  • VertexBuffer, which can potentially hit the point of saturation and begin to allocate constantly.

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    priority:1Very important. Feels bad without fix. Affects the majority of users.type:performance

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