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What I refer to is in the right side where there are tabs named "Properties" and "Transforms". This would greatly help debugging and knowing the current state of drawables with complex logic and custom drawing.
The text was updated successfully, but these errors were encountered:
This is out of scope for us to implement, but if you are willing to implement it yourself in a simple way, we can probably get it merged.
It's also unclear what you expect here – sounds like you want to view more than just text (you can already see every property in detail on drawvis after all).
If not, you may find it easier to use:
Logger ToString (will already show in drawvis property list)
Make your own debug overlay for your components.
Pardon for being unclear. What I was suggesting was add an attribute that can be attached to a method or a virtual method to Drawable and let the drawvis find it and add components to itself, namely additional tabs in the inspector (akin to Unity Engine's editor tools in a way).
I'll see if I can manage to make a pull request for this.
No idea how this is different from the existing view. You just want stuff separated out to make it easier to find or something? So it could just be grouping instead?
What I refer to is in the right side where there are tabs named "Properties" and "Transforms". This would greatly help debugging and knowing the current state of drawables with complex logic and custom drawing.
The text was updated successfully, but these errors were encountered: