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...t.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/1.[delwrite~].[delread~].pd
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@@ -1,36 +1,39 @@ | ||
#N canvas 637 48 594 636 12; | ||
#X declare -path else; | ||
#X obj 397 340 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
#X obj 358 341 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X obj 364 484 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
#X obj 360 492 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X obj 125 453 delwrite~ \$0-del 3000; | ||
#X obj 397 370 delread~ \$0-del 500; | ||
#X obj 364 514 delread~ \$0-del 1500; | ||
#X obj 104 488 out~; | ||
#X obj 397 406 out~; | ||
#X obj 364 550 out~; | ||
#X text 104 124 The native [delwrite~] object creates a "ring buffer" | ||
\, which is a buffer to continuously record to. You can think of a | ||
magnetic tape in a loop \, so when you record the whole length of the | ||
tape you start recording again from the beggining. This was how the | ||
first delays were designed \, by the way. One head was used to write | ||
and another to read at different length points (the further back \, | ||
the bigger the delay)., f 55; | ||
#X text 104 245 The native [delread~] object \, when named with the | ||
same delay line \, can access the buffer at different length points | ||
(set in ms with the second argument or inlet). Multiple [delread~] | ||
objects can read from the same line defined in [delwrite~]., f 55 | ||
; | ||
#X obj 380 15 declare -path else; | ||
#X obj 104 408 play.file~ bubul.wav 1 1; | ||
#X text 104 55 The "delay" is the basis of many processes and FX as | ||
#X obj 123 476 delwrite~ \$0-del 3000; | ||
#X obj 358 371 delread~ \$0-del 500; | ||
#X obj 360 522 delread~ \$0-del 1500; | ||
#X obj 102 511 out~; | ||
#X obj 358 407 out~; | ||
#X obj 360 558 out~; | ||
#X obj 409 18 declare -path else; | ||
#X obj 102 431 play.file~ bubul.wav 1 1; | ||
#X text 41 56 The "delay" is the basis of many processes and FX as | ||
we'll see throughout this tutorial \, such as flanger \, chorus \, | ||
echo/reverberation effects and pitch shifters. And we'll also see how | ||
they are the basis of filters., f 55; | ||
they are the basis of filters., f 73; | ||
#X text 41 105 The native [delwrite~] object creates a "ring buffer" | ||
\, which is a buffer to continuously record to. Let's take the analog | ||
example of a magnetic tape delay \, which has the in a closed loop. | ||
This way \, when you record one cycle of the whole length of the tape | ||
you start recording again from the beggining. Then \, one head was | ||
used to write and another to read at a different length point (the | ||
further back \, the bigger the delay)., f 73; | ||
#X text 41 198 In the digital world it's the same. It records into | ||
a buffer/array and restarts recording to the beggining of the buffer | ||
in a loop. The [delwrite~] object is the write head and the [delread~] | ||
is the read head that can access the buffer at different lengths behind | ||
(set in ms with the second argument or inlet). Multiple [delread~] | ||
objects can read from the same line defined in [delwrite~] \, they | ||
only need to have the same delay line name. Check their help files | ||
for more information., f 73; | ||
#X connect 0 0 3 0; | ||
#X connect 1 0 4 0; | ||
#X connect 3 0 6 0; | ||
#X connect 4 0 7 0; | ||
#X connect 11 0 2 0; | ||
#X connect 11 0 5 0; | ||
#X connect 9 0 2 0; | ||
#X connect 9 0 5 0; |
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2 changes: 1 addition & 1 deletion
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...l.2/Part.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/4.Execution.Order.pd
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...torial/Vol.2/Part.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/5.[del~].pd
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#N canvas 706 23 561 682 12; | ||
#X declare -path else; | ||
#X obj 308 301 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X obj 326 451 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X obj 79 506 out~; | ||
#X obj 308 367 out~; | ||
#X obj 326 517 out~; | ||
#X obj 378 21 declare -path else; | ||
#X obj 79 306 play.file~ bubul.wav 1 1; | ||
#X obj 104 471 del~ in \$0-del 3000; | ||
#X obj 326 481 del~ out \$0-del 1500; | ||
#X msg 104 341 size 1500; | ||
#X msg 117 368 size 3000; | ||
#X msg 132 431 freeze \$1; | ||
#X obj 132 405 tgl 17 0 empty empty empty 17 7 0 10 -228856 -1 -1 0 | ||
1; | ||
#X text 155 403 <= freeze; | ||
#X text 32 216 Check the help file for more details. Below \, check | ||
how you can resize the delay line and also freeze it. When frozen \, | ||
the write head stops writing to the delay line but keeps moving., | ||
f 69; | ||
#X text 84 598 Note that this object also has the order of execution | ||
issue. But [del~ in] has a dummy signal outlet to help this \, check | ||
the example in the help file.; | ||
#X text 34 57 The [del~] object from ELSE basically comprises both | ||
[delwrite~] and [dlread4~]. This object behaves like [delwrite~] if | ||
created as [del~ in] \, and as [delred4~] if creted as [del~ out]. | ||
It also offers more functionalitites not present in the native delay | ||
objects (at least yet) \, like being able to resize the delay line | ||
in [del~ in] and also "freeze" the recording. We can also set the delay | ||
time in samples instead of ms., f 69; | ||
#X text 32 164 This object also fixes a bug present in [delwrite~] | ||
\, [delread~] and [delread4~] when the read and write objects have | ||
different block sizes mentioned earlier., f 69; | ||
#X obj 308 331 del~ out -samps \$0-del 22050; | ||
#X text 449 355 same as 500 ms, f 7; | ||
#X connect 0 0 18 0; | ||
#X connect 1 0 8 0; | ||
#X connect 6 0 2 0; | ||
#X connect 6 0 7 0; | ||
#X connect 8 0 4 0; | ||
#X connect 9 0 7 0; | ||
#X connect 10 0 7 0; | ||
#X connect 11 0 7 0; | ||
#X connect 12 0 11 0; | ||
#X connect 18 0 3 0; |
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...al/Vol.2/Part.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/5.[ffdelay~].pd
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...Part.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/6.Feedback.[fbdelay~].pd
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...al/Vol.2/Part.06-Sampling.Delay.Granulation/25-Delay(Ring-Buffer)/1.Delay/6.[ffdelay~].pd
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#N canvas 749 57 526 548 12; | ||
#X declare -path else; | ||
#X text 63 64 So far we're only seeing feed forward delay lines \, | ||
where the delay output is not fed back into the delay recording., | ||
f 58; | ||
#X obj 147 363 bng 17 250 50 0 empty empty empty 17 7 0 10 -228856 | ||
-1 -1; | ||
#X obj 290 382 hsl 128 15 0 1000 0 0 empty empty empty -2 -8 0 10 -228856 | ||
-1 -1 0 1; | ||
#X obj 287 404 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X text 295 381 delay time in ms; | ||
#X obj 147 391 impseq~; | ||
#X obj 234 426 ffdelay~; | ||
#X obj 337 24 declare -path else; | ||
#X obj 147 455 out~; | ||
#X text 63 105 The ELSE library provides the [ffdelay~] object \, which | ||
is a feedforward delay line. Though there are plans to allow multi | ||
tap output in this object soon \, you can now only have one delay output. | ||
So this is useful if you just need a single delayed output. If you | ||
want to read from the delay line multiple times \, it's best to use | ||
on single object to write to a buffer just once (saving memory and | ||
computation) and then use different read objects., f 58; | ||
#X text 63 224 For a single delay line \, this is quite convenience | ||
as we just use one single object instead of a write/read pair. You | ||
also don't need to bother with order of execution., f 58; | ||
#X text 63 277 The [ffdelay~] object accepts signals to specify the | ||
delay point and also uses the same interpolation as [delread4~]. Like | ||
[del~] \, it can resize the delay line and freeze it. Check the help | ||
file for more details.; | ||
#X connect 1 0 5 0; | ||
#X connect 2 0 3 0; | ||
#X connect 3 0 6 1; | ||
#X connect 5 0 6 0; | ||
#X connect 5 0 8 0; | ||
#X connect 6 0 8 1; |
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