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Properly handling VR headset #75

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@ema2159

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@ema2159

Hi! I am currently working with an Occulus Quest 2 and I am trying to use detect-gpu for 3D visualization in order to manage the level of detail of the meshes that will be loaded in the scene. However, it seems that detect-gpu doesn't handle this type of device properly, since, besides the GPU field, all the other fields don't give correct information. The one field that has the biggest impact is the isMobile one since it is being labeled as false but a VR headset's hardware is much closer to a mobile device than a PC.

Is there something to be done?

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