fix(engine): decouple input reset from update loop #243
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The keyboard.press, keyboard.release, and other single-frame input objects were only being reset if the user's script contained an update() function. This created an undocumented dependency and caused inputs to fail in projects without a game loop.
Before this fix:
After this fix:
This commit moves the input state reset logic (@updateControls) from the conditional update() block to the start of every frame in the tick() function, ensuring predictable and correct input behavior for all project structures.
Fixes #229