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Not all asset types are supported #36

@timleader

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@timleader

I am looking to use the approach described here https://github.com/playcanvas/playcanvas-sync#case-2-single-user-per-playcanvas-branch-with-git though am running into issues when trying to sync certain asset types, eg. material, animation graph. I feel that if we don't place all assets into the VCS of our choice we will have a nightmare of trying to keep our VCS branches in sync with PlayCanvas VCS. Can all asset type be supported? Do I not have the right approach?

C:\playcanvas\pc_test>pcsync pullAll -y -e js,cube,png,html,css,anim
C:\playcanvas\playcanvas-sync\src\api-client.js:85
    const name = asset.file.filename;
                            ^

TypeError: Cannot read properties of null (reading 'filename')
    at ApiClient.makeDownloadStream (C:\playcanvas\playcanvas-sync\src\api-client.js:85:29)
    at ApiClient.loadAssetToFile (C:\playcanvas\playcanvas-sync\src\api-client.js:73:25)
    at OverwriteAllLocalWithRemote.fetchFile (C:\playcanvas\playcanvas-sync\src\sync-commands\overwrite-all-local-with-remote.js:51:32)
    at OverwriteAllLocalWithRemote.handleAllFiles (C:\playcanvas\playcanvas-sync\src\sync-commands\overwrite-all-local-with-remote.js:44:24)
    at OverwriteAllLocalWithRemote.run (C:\playcanvas\playcanvas-sync\src\sync-commands\overwrite-all-local-with-remote.js:15:20)
    at processTicksAndRejections (node:internal/process/task_queues:96:5)

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