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IOS Audio Context touch event #4677

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@marklundin

Description

@marklundin

IOS does not seems to recognize a touch drag as a valid interaction to start the audio context. In this example the box has a script which plays audio on mouse click, however if you begin with a touch drag and then click on the box the audio will not play, and no audio can be be played after. The Sound Manager becomes stuck a state where it cannot resume the audio context.

Demo:
This project has a box with a script that plays a sound when you click on it.

  1. Touch drag anywhere on the screen
  2. Click on the box - > No Audio

What should happen:

  1. Touch drag
  2. Click the box -> audio plays

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