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IOS does not seems to recognize a touch drag as a valid interaction to start the audio context. In this example the box has a script which plays audio on mouse click, however if you begin with a touch drag and then click on the box the audio will not play, and no audio can be be played after. The Sound Manager becomes stuck a state where it cannot resume the audio context.
Demo: This project has a box with a script that plays a sound when you click on it.
Touch drag anywhere on the screen
Click on the box - > No Audio
What should happen:
Touch drag
Click the box -> audio plays
The text was updated successfully, but these errors were encountered:
IOS does not seems to recognize a touch drag as a valid interaction to start the audio context. In this example the box has a script which plays audio on mouse click, however if you begin with a touch drag and then click on the box the audio will not play, and no audio can be be played after. The Sound Manager becomes stuck a state where it cannot resume the audio context.
Demo:
This project has a box with a script that plays a sound when you click on it.
What should happen:
The text was updated successfully, but these errors were encountered: