Closed
Description
IOS does not seems to recognize a touch drag as a valid interaction to start the audio context. In this example the box has a script which plays audio on mouse click, however if you begin with a touch drag and then click on the box the audio will not play, and no audio can be be played after. The Sound Manager becomes stuck a state where it cannot resume the audio context.
Demo:
This project has a box with a script that plays a sound when you click on it.
- Touch drag anywhere on the screen
- Click on the box - > No Audio
What should happen:
- Touch drag
- Click the box -> audio plays