Releases: plattysoft/Leonids
Releases · plattysoft/Leonids
1.3.2 - Meteors Storms
- Added support for all types of Drawables
- Remove Activity constraint, ParticleSystem can be added to any ViewGroup
- Small fixes
1.3.1 - Meteor Storms
- Added gradle files and bintray upload.
- Updated project structure to fit Android Studio.
- Fixes #19
1.3 - Meteor Storm
v1.2 - Meteor Shower
Changes
From this version on, speed and acceleration are using dips. This makes a lot of sense, since the library should work together with the standard concepts of the Android framework. Animations should me much more consistent among different pixel density screens now.
Previous versions were using pixels, so you may want to review your parameters when you update.
New Features
A lot of new options:
- emitWithGravity: Allows you to emit from a specific side of the View and particles will be emitted along all the edge of the View. i.e. Gravity.BOTTOM will create a rain-like effect. Default is Gravity.CENTER.
- updateEmitPoint: Allows to dynamically change the point of emission for the particle system (useful to follow the touch along the screen)
- stopEmitting: Will stop creating new particles, but the existing ones will keep animating (this is different from cancel, which also stops the already spanned ones)
- emit now has methods to emit from a specific point on the screen given x and y instead of from a View.
New Examples
- Emit with Gravity: Simulates a rain-like effect
- Follow touch: Creates a trail of stars following the touch on the screen
v1.1 - Rain of stars
Added more configuration options.
- More convenience methods for easier setup
- Options for Alpha and Rotation modification during particle life
- Support for generic modifiers and initializers
- Animated particles are supported
- Fixed some minor issues when particle transformations were not entirely correct
More and better examples, some imported from the game Rabbit and Eggs (confeti, dust and stars).
v1.0 - Falling Stars
Contains oneShot and emiters with enough configuration options to be useful on production environments.