Skip to content

Fix dragging ghost #8

@Toldoven

Description

@Toldoven

I've implemented drag and drop using built in Godot feature because of the time constraints. It has its limitations. For example – the fact that you will leave a ghost of the tile after you start dragging it. Implementing drag and drop from scratch should allow us to improve it a lot

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions