Describe the issue
When BungeeCord is not properly set-up, some servers might use offline uuids while the bungeecord uses online UUIDs. This can lead to a case, where a single player has two UUIDs in a Plan database - the server stores data with the offline UUID but it is inaccessible via the bungee web interface because it is using the other UUID.
Server information
This can occur if IP forwarding is set to false on bungeecord
What I would like to happen
- The server should pop out a warning about uuids being inconsistent and instructions on how to resolve the underlying issue.
- Plan would use the existing UUID in the database (Unknown if this is possible because
Player#getUniqueId returns wrong UUID)
- Possibly run a correction task on Bungeecord to fix entries with incorrect UUIDs when the player leaves
Describe the issue
When BungeeCord is not properly set-up, some servers might use offline uuids while the bungeecord uses online UUIDs. This can lead to a case, where a single player has two UUIDs in a Plan database - the server stores data with the offline UUID but it is inaccessible via the bungee web interface because it is using the other UUID.
Server information
This can occur if IP forwarding is set to false on bungeecord
What I would like to happen
Player#getUniqueIdreturns wrong UUID)