Reanimator is a custom animator for Unity created to simplify the development of Astortion.
It's tailored specifically for traditional animations - animations represented by a series of
cels displayed one after the other.
It's not modeled using a finite state machine but rather a tree-like graph - mitigating
the "transition hell" problem while still providing all the basic functionalities you would expect
an animation system to provide:
- animation switching
- transitional/one-off animations
- percentage-driven animations
- animation overrides
- events
- tree graph view
Reanimator can be installed as a unity package using this url:
https://github.com/aarthificial/reanimation.git
I'm still not sure if and when it will land on the Asset Store.
Please note, however, that I'm not claiming that this solution is better than the built-in animator.
It's an interesting alternative, that's it.
I'm releasing it due to a lot of requests I got under my devlog,
not because I'm trying to popularize it or something.
Open the Reanimator Graph View from the Window->Reanimator->Reanimator Graph and select a root node to get it displayed.