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The first of several PRs being split out from the Scout Mission branch. Don't expect a long shelf-life before merge.
This PR refactors the LuaTimer implementation to use a sorted C++ queue to store a list of "timeouts" rather than walking an unordered Lua table to see if a timer is ready to fire yet. This should improve worst-case per-frame performance of the timer implementation, though it does make the worst-case insertion performance of queuing a new timer
O(log N) + O(N/2)
instead of a classic hashtable insertO(log N)
.If this does prove to be an issue in the future with many 100s of timers being created each second, another approach might be a sorted intrusive-linked-list.EDIT: that's not an option because of theO(N)
search time to find an insertion point...LuaTimer has not (yet) shown up as a major performance issue, but this work also lays the groundwork for future improvements like cancelling timers and #5222.