Open
Description
This is left over to do from #3753, where we need a (general?) way to tell an AI ship to wait with hyperjumping until after AIEnterLowOrbit
has compleated.
Also AIEnterLowOrbit
is a hack to get the ship to fly somewhere.
Thus at the moment, NPC ships violate the law when hyperjumping.
Maybe slightly related: #1990 (Since we really want some AIFlyTo(path, distance)
with settable distance
.
More related: #2376