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Execute function pending AI command has finished #3787

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@impaktor

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@impaktor

This is left over to do from #3753, where we need a (general?) way to tell an AI ship to wait with hyperjumping until after AIEnterLowOrbit has compleated.

Also AIEnterLowOrbit is a hack to get the ship to fly somewhere.

Thus at the moment, NPC ships violate the law when hyperjumping.

Maybe slightly related: #1990 (Since we really want some AIFlyTo(path, distance) with settable distance.

More related: #2376

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