Description
Enhancement
Prefer strconv over fmt
When converting primitives to/from strings, strconv
is faster than fmt
.
Bad | Good |
---|---|
for i := 0; i < b.N; i++ {
s := fmt.Sprint(rand.Int())
} |
for i := 0; i < b.N; i++ {
s := strconv.Itoa(rand.Int())
} |
|
|
Unnecessary Else
If a variable is set in both branches of an if, it can be replaced with a single if.
Bad | Good |
---|---|
var a int
if b {
a = 100
} else {
a = 10
} |
a := 10
if b {
a = 100
} |
Use go.uber.org/atomic
Atomic operations with the sync/atomic package operate on the raw types
(int32
, int64
, etc.) so it is easy to forget to use the atomic operation to
read or modify the variables.
go.uber.org/atomic adds type safety to these operations by hiding the
underlying type. Additionally, it includes a convenient atomic.Bool
type.
Bad | Good |
---|---|
type foo struct {
running int32 // atomic
}
func (f* foo) start() {
if atomic.SwapInt32(&f.running, 1) == 1 {
// already running…
return
}
// start the Foo
}
func (f *foo) isRunning() bool {
return f.running == 1 // race!
} |
type foo struct {
running atomic.Bool
}
func (f *foo) start() {
if f.running.Swap(true) {
// already running…
return
}
// start the Foo
}
func (f *foo) isRunning() bool {
return f.running.Load()
} |
============= Below is Uber's code style =============
Uber Go Style Guide
- Introduction
- Guidelines
- Pointers to Interfaces
- Verify Interface Compliance
- Receivers and Interfaces
- Zero-value Mutexes are Valid
- Copy Slices and Maps at Boundaries
- Defer to Clean Up
- Channel Size is One or None
- Start Enums at One
- Use
"time"
to handle time - Errors
- Handle Type Assertion Failures
- Don't Panic
- Use go.uber.org/atomic
- Avoid Mutable Globals
- Avoid Embedding Types in Public Structs
- Avoid Using Built-In Names
- Avoid
init()
- Exit in Main
- Use field tags in marshaled structs
- Don't fire-and-forget goroutines
- Performance
- Style
- Avoid overly long lines
- Be Consistent
- Group Similar Declarations
- Import Group Ordering
- Package Names
- Function Names
- Import Aliasing
- Function Grouping and Ordering
- Reduce Nesting
- Unnecessary Else
- Top-level Variable Declarations
- Prefix Unexported Globals with _
- Embedding in Structs
- Local Variable Declarations
- nil is a valid slice
- Reduce Scope of Variables
- Avoid Naked Parameters
- Use Raw String Literals to Avoid Escaping
- Initializing Structs
- Initializing Maps
- Format Strings outside Printf
- Naming Printf-style Functions
- Patterns
- Linting
Introduction
Styles are the conventions that govern our code. The term style is a bit of a
misnomer, since these conventions cover far more than just source file
formatting—gofmt handles that for us.
The goal of this guide is to manage this complexity by describing in detail the
Dos and Don'ts of writing Go code at Uber. These rules exist to keep the code
base manageable while still allowing engineers to use Go language features
productively.
This guide was originally created by Prashant Varanasi and Simon Newton as
a way to bring some colleagues up to speed with using Go. Over the years it has
been amended based on feedback from others.
This documents idiomatic conventions in Go code that we follow at Uber. A lot
of these are general guidelines for Go, while others extend upon external
resources:
We aim for the code samples to be accurate for the two most recent minor versions
of Go releases.
All code should be error-free when run through golint
and go vet
. We
recommend setting up your editor to:
- Run
goimports
on save - Run
golint
andgo vet
to check for errors
You can find information in editor support for Go tools here:
https://github.com/golang/go/wiki/IDEsAndTextEditorPlugins
Guidelines
Pointers to Interfaces
You almost never need a pointer to an interface. You should be passing
interfaces as values—the underlying data can still be a pointer.
An interface is two fields:
- A pointer to some type-specific information. You can think of this as
"type." - Data pointer. If the data stored is a pointer, it’s stored directly. If
the data stored is a value, then a pointer to the value is stored.
If you want interface methods to modify the underlying data, you must use a
pointer.
Verify Interface Compliance
Verify interface compliance at compile time where appropriate. This includes:
- Exported types that are required to implement specific interfaces as part of
their API contract - Exported or unexported types that are part of a collection of types
implementing the same interface - Other cases where violating an interface would break users
Bad | Good |
---|---|
type Handler struct {
// ...
}
func (h *Handler) ServeHTTP(
w http.ResponseWriter,
r *http.Request,
) {
...
} |
type Handler struct {
// ...
}
var _ http.Handler = (*Handler)(nil)
func (h *Handler) ServeHTTP(
w http.ResponseWriter,
r *http.Request,
) {
// ...
} |
The statement var _ http.Handler = (*Handler)(nil)
will fail to compile if
*Handler
ever stops matching the http.Handler
interface.
The right hand side of the assignment should be the zero value of the asserted
type. This is nil
for pointer types (like *Handler
), slices, and maps, and
an empty struct for struct types.
type LogHandler struct {
h http.Handler
log *zap.Logger
}
var _ http.Handler = LogHandler{}
func (h LogHandler) ServeHTTP(
w http.ResponseWriter,
r *http.Request,
) {
// ...
}
Receivers and Interfaces
Methods with value receivers can be called on pointers as well as values.
Methods with pointer receivers can only be called on pointers or addressable values.
For example,
type S struct {
data string
}
func (s S) Read() string {
return s.data
}
func (s *S) Write(str string) {
s.data = str
}
// We cannot get pointers to values stored in maps, because they are not
// addressable values.
sVals := map[int]S{1: {"A"}}
// We can call Read on values stored in the map because Read
// has a value receiver, which does not require the value to
// be addressable.
sVals[1].Read()
// We cannot call Write on values stored in the map because Write
// has a pointer receiver, and it's not possible to get a pointer
// to a value stored in a map.
//
// sVals[1].Write("test")
sPtrs := map[int]*S{1: {"A"}}
// You can call both Read and Write if the map stores pointers,
// because pointers are intrinsically addressable.
sPtrs[1].Read()
sPtrs[1].Write("test")
Similarly, an interface can be satisfied by a pointer, even if the method has a
value receiver.
type F interface {
f()
}
type S1 struct{}
func (s S1) f() {}
type S2 struct{}
func (s *S2) f() {}
s1Val := S1{}
s1Ptr := &S1{}
s2Val := S2{}
s2Ptr := &S2{}
var i F
i = s1Val
i = s1Ptr
i = s2Ptr
// The following doesn't compile, since s2Val is a value, and there is no value receiver for f.
// i = s2Val
Effective Go has a good write up on Pointers vs. Values.
Zero-value Mutexes are Valid
The zero-value of sync.Mutex
and sync.RWMutex
is valid, so you almost
never need a pointer to a mutex.
Bad | Good |
---|---|
mu := new(sync.Mutex)
mu.Lock() |
var mu sync.Mutex
mu.Lock() |
If you use a struct by pointer, then the mutex should be a non-pointer field on
it. Do not embed the mutex on the struct, even if the struct is not exported.
Bad | Good |
---|---|
type SMap struct {
sync.Mutex
data map[string]string
}
func NewSMap() *SMap {
return &SMap{
data: make(map[string]string),
}
}
func (m *SMap) Get(k string) string {
m.Lock()
defer m.Unlock()
return m.data[k]
} |
type SMap struct {
mu sync.Mutex
data map[string]string
}
func NewSMap() *SMap {
return &SMap{
data: make(map[string]string),
}
}
func (m *SMap) Get(k string) string {
m.mu.Lock()
defer m.mu.Unlock()
return m.data[k]
} |
The |
The mutex and its methods are implementation details of |
Copy Slices and Maps at Boundaries
Slices and maps contain pointers to the underlying data so be wary of scenarios
when they need to be copied.
Receiving Slices and Maps
Keep in mind that users can modify a map or slice you received as an argument
if you store a reference to it.
Bad | Good |
---|---|
func (d *Driver) SetTrips(trips []Trip) {
d.trips = trips
}
trips := ...
d1.SetTrips(trips)
// Did you mean to modify d1.trips?
trips[0] = ... |
func (d *Driver) SetTrips(trips []Trip) {
d.trips = make([]Trip, len(trips))
copy(d.trips, trips)
}
trips := ...
d1.SetTrips(trips)
// We can now modify trips[0] without affecting d1.trips.
trips[0] = ... |
Returning Slices and Maps
Similarly, be wary of user modifications to maps or slices exposing internal
state.
Bad | Good |
---|---|
type Stats struct {
mu sync.Mutex
counters map[string]int
}
// Snapshot returns the current stats.
func (s *Stats) Snapshot() map[string]int {
s.mu.Lock()
defer s.mu.Unlock()
return s.counters
}
// snapshot is no longer protected by the mutex, so any
// access to the snapshot is subject to data races.
snapshot := stats.Snapshot() |
type Stats struct {
mu sync.Mutex
counters map[string]int
}
func (s *Stats) Snapshot() map[string]int {
s.mu.Lock()
defer s.mu.Unlock()
result := make(map[string]int, len(s.counters))
for k, v := range s.counters {
result[k] = v
}
return result
}
// Snapshot is now a copy.
snapshot := stats.Snapshot() |
Defer to Clean Up
Use defer to clean up resources such as files and locks.
Bad | Good |
---|---|
p.Lock()
if p.count < 10 {
p.Unlock()
return p.count
}
p.count++
newCount := p.count
p.Unlock()
return newCount
// easy to miss unlocks due to multiple returns |
p.Lock()
defer p.Unlock()
if p.count < 10 {
return p.count
}
p.count++
return p.count
// more readable |
Defer has an extremely small overhead and should be avoided only if you can
prove that your function execution time is in the order of nanoseconds. The
readability win of using defers is worth the miniscule cost of using them. This
is especially true for larger methods that have more than simple memory
accesses, where the other computations are more significant than the defer
.
Channel Size is One or None
Channels should usually have a size of one or be unbuffered. By default,
channels are unbuffered and have a size of zero. Any other size
must be subject to a high level of scrutiny. Consider how the size is
determined, what prevents the channel from filling up under load and blocking
writers, and what happens when this occurs.
Bad | Good |
---|---|
// Ought to be enough for anybody!
c := make(chan int, 64) |
// Size of one
c := make(chan int, 1) // or
// Unbuffered channel, size of zero
c := make(chan int) |
Start Enums at One
The standard way of introducing enumerations in Go is to declare a custom type
and a const
group with iota
. Since variables have a 0 default value, you
should usually start your enums on a non-zero value.
Bad | Good |
---|---|
type Operation int
const (
Add Operation = iota
Subtract
Multiply
)
// Add=0, Subtract=1, Multiply=2 |
type Operation int
const (
Add Operation = iota + 1
Subtract
Multiply
)
// Add=1, Subtract=2, Multiply=3 |
There are cases where using the zero value makes sense, for example when the
zero value case is the desirable default behavior.
type LogOutput int
const (
LogToStdout LogOutput = iota
LogToFile
LogToRemote
)
// LogToStdout=0, LogToFile=1, LogToRemote=2
Use "time"
to handle time
Time is complicated. Incorrect assumptions often made about time include the
following.
- A day has 24 hours
- An hour has 60 minutes
- A week has 7 days
- A year has 365 days
- And a lot more
For example, 1 means that adding 24 hours to a time instant will not always
yield a new calendar day.
Therefore, always use the "time"
package when dealing with time because it
helps deal with these incorrect assumptions in a safer, more accurate manner.
Use time.Time
for instants of time
Use time.Time
when dealing with instants of time, and the methods on
time.Time
when comparing, adding, or subtracting time.
Bad | Good |
---|---|
func isActive(now, start, stop int) bool {
return start <= now && now < stop
} |
func isActive(now, start, stop time.Time) bool {
return (start.Before(now) || start.Equal(now)) && now.Before(stop)
} |
Use time.Duration
for periods of time
Use time.Duration
when dealing with periods of time.
Bad | Good |
---|---|
func poll(delay int) {
for {
// ...
time.Sleep(time.Duration(delay) * time.Millisecond)
}
}
poll(10) // was it seconds or milliseconds? |
func poll(delay time.Duration) {
for {
// ...
time.Sleep(delay)
}
}
poll(10*time.Second) |
Going back to the example of adding 24 hours to a time instant, the method we
use to add time depends on intent. If we want the same time of the day, but on
the next calendar day, we should use Time.AddDate
. However, if we want an
instant of time guaranteed to be 24 hours after the previous time, we should
use Time.Add
.
newDay := t.AddDate(0 /* years */, 0 /* months */, 1 /* days */)
maybeNewDay := t.Add(24 * time.Hour)
Use time.Time
and time.Duration
with external systems
Use time.Duration
and time.Time
in interactions with external systems when
possible. For example:
- Command-line flags:
flag
supportstime.Duration
via
time.ParseDuration
- JSON:
encoding/json
supports encodingtime.Time
as an RFC 3339
string via itsUnmarshalJSON
method - SQL:
database/sql
supports convertingDATETIME
orTIMESTAMP
columns
intotime.Time
and back if the underlying driver supports it - YAML:
gopkg.in/yaml.v2
supportstime.Time
as an RFC 3339 string, and
time.Duration
viatime.ParseDuration
.
When it is not possible to use time.Duration
in these interactions, use
int
or float64
and include the unit in the name of the field.
For example, since encoding/json
does not support time.Duration
, the unit
is included in the name of the field.
Bad | Good |
---|---|
// {"interval": 2}
type Config struct {
Interval int `json:"interval"`
} |
// {"intervalMillis": 2000}
type Config struct {
IntervalMillis int `json:"intervalMillis"`
} |
When it is not possible to use time.Time
in these interactions, unless an
alternative is agreed upon, use string
and format timestamps as defined in
RFC 3339. This format is used by default by Time.UnmarshalText
and is
available for use in Time.Format
and time.Parse
via time.RFC3339
.
Although this tends to not be a problem in practice, keep in mind that the
"time"
package does not support parsing timestamps with leap seconds
(8728), nor does it account for leap seconds in calculations (15190). If
you compare two instants of time, the difference will not include the leap
seconds that may have occurred between those two instants.
Errors
Error Types
There are few options for declaring errors.
Consider the following before picking the option best suited for your use case.
- Does the caller need to match the error so that they can handle it?
If yes, we must support theerrors.Is
orerrors.As
functions
by declaring a top-level error variable or a custom type. - Is the error message a static string,
or is it a dynamic string that requires contextual information?
For the former, we can useerrors.New
, but for the latter we must
usefmt.Errorf
or a custom error type. - Are we propagating a new error returned by a downstream function?
If so, see the section on error wrapping.
Error matching? | Error Message | Guidance |
---|---|---|
No | static | errors.New |
No | dynamic | fmt.Errorf |
Yes | static | top-level var with errors.New |
Yes | dynamic | custom error type |
For example,
use errors.New
for an error with a static string.
Export this error as a variable to support matching it with errors.Is
if the caller needs to match and handle this error.
No error matching | Error matching |
---|---|
// package foo
func Open() error {
return errors.New("could not open")
}
// package bar
if err := foo.Open(); err != nil {
// Can't handle the error.
panic("unknown error")
} |
// package foo
var ErrCouldNotOpen = errors.New("could not open")
func Open() error {
return ErrCouldNotOpen
}
// package bar
if err := foo.Open(); err != nil {
if errors.Is(err, foo.ErrCouldNotOpen) {
// handle the error
} else {
panic("unknown error")
}
} |
For an error with a dynamic string,
use fmt.Errorf
if the caller does not need to match it,
and a custom error
if the caller does need to match it.
No error matching | Error matching |
---|---|
// package foo
func Open(file string) error {
return fmt.Errorf("file %q not found", file)
}
// package bar
if err := foo.Open("testfile.txt"); err != nil {
// Can't handle the error.
panic("unknown error")
} |
// package foo
type NotFoundError struct {
File string
}
func (e *NotFoundError) Error() string {
return fmt.Sprintf("file %q not found", e.File)
}
func Open(file string) error {
return &NotFoundError{File: file}
}
// package bar
if err := foo.Open("testfile.txt"); err != nil {
var notFound *NotFoundError
if errors.As(err, ¬Found) {
// handle the error
} else {
panic("unknown error")
}
} |
Note that if you export error variables or types from a package,
they will become part of the public API of the package.
Error Wrapping
There are three main options for propagating errors if a call fails:
- return the original error as-is
- add context with
fmt.Errorf
and the%w
verb - add context with
fmt.Errorf
and the%v
verb
Return the original error as-is if there is no additional context to add.
This maintains the original error type and message.
This is well suited for cases when the underlying error message
has sufficient information to track down where it came from.
Otherwise, add context to the error message where possible
so that instead of a vague error such as "connection refused",
you get more useful errors such as "call service foo: connection refused".
Use fmt.Errorf
to add context to your errors,
picking between the %w
or %v
verbs
based on whether the caller should be able to
match and extract the underlying cause.
- Use
%w
if the caller should have access to the underlying error.
This is a good default for most wrapped errors,
but be aware that callers may begin to rely on this behavior.
So for cases where the wrapped error is a knownvar
or type,
document and test it as part of your function's contract. - Use
%v
to obfuscate the underlying error.
Callers will be unable to match it,
but you can switch to%w
in the future if needed.
When adding context to returned errors, keep the context succinct by avoiding
phrases like "failed to", which state the obvious and pile up as the error
percolates up through the stack:
Bad | Good |
---|---|
s, err := store.New()
if err != nil {
return fmt.Errorf(
"failed to create new store: %w", err)
} |
s, err := store.New()
if err != nil {
return fmt.Errorf(
"new store: %w", err)
} |
|
|
However once the error is sent to another system, it should be clear the
message is an error (e.g. an err
tag or "Failed" prefix in logs).
See also Don't just check errors, handle them gracefully.
Error Naming
For error values stored as global variables,
use the prefix Err
or err
depending on whether they're exported.
This guidance supersedes the Prefix Unexported Globals with _.
var (
// The following two errors are exported
// so that users of this package can match them
// with errors.Is.
ErrBrokenLink = errors.New("link is broken")
ErrCouldNotOpen = errors.New("could not open")
// This error is not exported because
// we don't want to make it part of our public API.
// We may still use it inside the package
// with errors.Is.
errNotFound = errors.New("not found")
)
For custom error types, use the suffix Error
instead.
// Similarly, this error is exported
// so that users of this package can match it
// with errors.As.
type NotFoundError struct {
File string
}
func (e *NotFoundError) Error() string {
return fmt.Sprintf("file %q not found", e.File)
}
// And this error is not exported because
// we don't want to make it part of the public API.
// We can still use it inside the package
// with errors.As.
type resolveError struct {
Path string
}
func (e *resolveError) Error() string {
return fmt.Sprintf("resolve %q", e.Path)
}
Handle Errors Once
When a caller receives an error from a callee,
it can handle it in a variety of different ways
depending on what it knows about the error.
These include, but not are limited to:
- if the callee contract defines specific errors,
matching the error witherrors.Is
orerrors.As
and handling the branches differently - if the error is recoverable,
logging the error and degrading gracefully - if the error represents a domain-specific failure condition,
returning a well-defined error - returning the error, either wrapped or verbatim
Regardless of how the caller handles the error,
it should typically handle each error only once.
The caller should not, for example, log the error and then return it,
because its callers may handle the error as well.
For example, consider the following cases:
Description | Code |
---|---|
Bad: Log the error and return it Callers further up the stack will likely take a similar action with the error. |
u, err := getUser(id)
if err != nil {
// BAD: See description
log.Printf("Could not get user %q: %v", id, err)
return err
} |
Good: Wrap the error and return it Callers further up the stack will handle the error. |
u, err := getUser(id)
if err != nil {
return fmt.Errorf("get user %q: %w", id, err)
} |
Good: Log the error and degrade gracefully If the operation isn't strictly necessary, |
if err := emitMetrics(); err != nil {
// Failure to write metrics should not
// break the application.
log.Printf("Could not emit metrics: %v", err)
} |
Good: Match the error and degrade gracefully If the callee defines a specific error in its contract, Callers further up the stack will handle other errors. |
tz, err := getUserTimeZone(id)
if err != nil {
if errors.Is(err, ErrUserNotFound) {
// User doesn't exist. Use UTC.
tz = time.UTC
} else {
return fmt.Errorf("get user %q: %w", id, err)
}
} |
Handle Type Assertion Failures
The single return value form of a type assertion will panic on an incorrect
type. Therefore, always use the "comma ok" idiom.
Bad | Good |
---|---|
t := i.(string) |
t, ok := i.(string)
if !ok {
// handle the error gracefully
} |
Don't Panic
Code running in production must avoid panics. Panics are a major source of
cascading failures. If an error occurs, the function must return an error and
allow the caller to decide how to handle it.
Bad | Good |
---|---|
func run(args []string) {
if len(args) == 0 {
panic("an argument is required")
}
// ...
}
func main() {
run(os.Args[1:])
} |
func run(args []string) error {
if len(args) == 0 {
return errors.New("an argument is required")
}
// ...
return nil
}
func main() {
if err := run(os.Args[1:]); err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
} |
Panic/recover is not an error handling strategy. A program must panic only when
something irrecoverable happens such as a nil dereference. An exception to this is
program initialization: bad things at program startup that should abort the
program may cause panic.
var _statusTemplate = template.Must(template.New("name").Parse("_statusHTML"))
Even in tests, prefer t.Fatal
or t.FailNow
over panics to ensure that the
test is marked as failed.
Bad | Good |
---|---|
// func TestFoo(t *testing.T)
f, err := os.CreateTemp("", "test")
if err != nil {
panic("failed to set up test")
} |
// func TestFoo(t *testing.T)
f, err := os.CreateTemp("", "test")
if err != nil {
t.Fatal("failed to set up test")
} |
Use go.uber.org/atomic
Atomic operations with the sync/atomic package operate on the raw types
(int32
, int64
, etc.) so it is easy to forget to use the atomic operation to
read or modify the variables.
go.uber.org/atomic adds type safety to these operations by hiding the
underlying type. Additionally, it includes a convenient atomic.Bool
type.
Bad | Good |
---|---|
type foo struct {
running int32 // atomic
}
func (f* foo) start() {
if atomic.SwapInt32(&f.running, 1) == 1 {
// already running…
return
}
// start the Foo
}
func (f *foo) isRunning() bool {
return f.running == 1 // race!
} |
type foo struct {
running atomic.Bool
}
func (f *foo) start() {
if f.running.Swap(true) {
// already running…
return
}
// start the Foo
}
func (f *foo) isRunning() bool {
return f.running.Load()
} |
Avoid Mutable Globals
Avoid mutating global variables, instead opting for dependency injection.
This applies to function pointers as well as other kinds of values.
Bad | Good |
---|---|
// sign.go
var _timeNow = time.Now
func sign(msg string) string {
now := _timeNow()
return signWithTime(msg, now)
} |
// sign.go
type signer struct {
now func() time.Time
}
func newSigner() *signer {
return &signer{
now: time.Now,
}
}
func (s *signer) Sign(msg string) string {
now := s.now()
return signWithTime(msg, now)
} |
// sign_test.go
func TestSign(t *testing.T) {
oldTimeNow := _timeNow
_timeNow = func() time.Time {
return someFixedTime
}
defer func() { _timeNow = oldTimeNow }()
assert.Equal(t, want, sign(give))
} |
// sign_test.go
func TestSigner(t *testing.T) {
s := newSigner()
s.now = func() time.Time {
return someFixedTime
}
assert.Equal(t, want, s.Sign(give))
} |
Avoid Embedding Types in Public Structs
These embedded types leak implementation details, inhibit type evolution, and
obscure documentation.
Assuming you have implemented a variety of list types using a shared
AbstractList
, avoid embedding the AbstractList
in your concrete list
implementations.
Instead, hand-write only the methods to your concrete list that will delegate
to the abstract list.
type AbstractList struct {}
// Add adds an entity to the list.
func (l *AbstractList) Add(e Entity) {
// ...
}
// Remove removes an entity from the list.
func (l *AbstractList) Remove(e Entity) {
// ...
}
Bad | Good |
---|---|
// ConcreteList is a list of entities.
type ConcreteList struct {
*AbstractList
} |
// ConcreteList is a list of entities.
type ConcreteList struct {
list *AbstractList
}
// Add adds an entity to the list.
func (l *ConcreteList) Add(e Entity) {
l.list.Add(e)
}
// Remove removes an entity from the list.
func (l *ConcreteList) Remove(e Entity) {
l.list.Remove(e)
} |
Go allows type embedding as a compromise between inheritance and composition.
The outer type gets implicit copies of the embedded type's methods.
These methods, by default, delegate to the same method of the embedded
instance.
The struct also gains a field by the same name as the type.
So, if the embedded type is public, the field is public.
To maintain backward compatibility, every future version of the outer type must
keep the embedded type.
An embedded type is rarely necessary.
It is a convenience that helps you avoid writing tedious delegate methods.
Even embedding a compatible AbstractList interface, instead of the struct,
would offer the developer more flexibility to change in the future, but still
leak the detail that the concrete lists use an abstract implementation.
Bad | Good |
---|---|
// AbstractList is a generalized implementation
// for various kinds of lists of entities.
type AbstractList interface {
Add(Entity)
Remove(Entity)
}
// ConcreteList is a list of entities.
type ConcreteList struct {
AbstractList
} |
// ConcreteList is a list of entities.
type ConcreteList struct {
list AbstractList
}
// Add adds an entity to the list.
func (l *ConcreteList) Add(e Entity) {
l.list.Add(e)
}
// Remove removes an entity from the list.
func (l *ConcreteList) Remove(e Entity) {
l.list.Remove(e)
} |
Either with an embedded struct or an embedded interface, the embedded type
places limits on the evolution of the type.
- Adding methods to an embedded interface is a breaking change.
- Removing methods from an embedded struct is a breaking change.
- Removing the embedded type is a breaking change.
- Replacing the embedded type, even with an alternative that satisfies the same
interface, is a breaking change.
Although writing these delegate methods is tedious, the additional effort hides
an implementation detail, leaves more opportunities for change, and also
eliminates indirection for discovering the full List interface in
documentation.
Avoid Using Built-In Names
The Go language specification outlines several built-in,
predeclared identifiers that should not be used as names within Go programs.
Depending on context, reusing these identifiers as names will either shadow
the original within the current lexical scope (and any nested scopes) or make
affected code confusing. In the best case, the compiler will complain; in the
worst case, such code may introduce latent, hard-to-grep bugs.
Bad | Good |
---|---|
var error string
// `error` shadows the builtin
// or
func handleErrorMessage(error string) {
// `error` shadows the builtin
} |
var errorMessage string
// `error` refers to the builtin
// or
func handleErrorMessage(msg string) {
// `error` refers to the builtin
} |
type Foo struct {
// While these fields technically don't
// constitute shadowing, grepping for
// `error` or `string` strings is now
// ambiguous.
error error
string string
}
func (f Foo) Error() error {
// `error` and `f.error` are
// visually similar
return f.error
}
func (f Foo) String() string {
// `string` and `f.string` are
// visually similar
return f.string
} |
type Foo struct {
// `error` and `string` strings are
// now unambiguous.
err error
str string
}
func (f Foo) Error() error {
return f.err
}
func (f Foo) String() string {
return f.str
} |
Note that the compiler will not generate errors when using predeclared
identifiers, but tools such as go vet
should correctly point out these and
other cases of shadowing.
Avoid init()
Avoid init()
where possible. When init()
is unavoidable or desirable, code
should attempt to:
- Be completely deterministic, regardless of program environment or invocation.
- Avoid depending on the ordering or side-effects of other
init()
functions.
Whileinit()
ordering is well-known, code can change, and thus
relationships betweeninit()
functions can make code brittle and
error-prone. - Avoid accessing or manipulating global or environment state, such as machine
information, environment variables, working directory, program
arguments/inputs, etc. - Avoid I/O, including both filesystem, network, and system calls.
Code that cannot satisfy these requirements likely belongs as a helper to be
called as part of main()
(or elsewhere in a program's lifecycle), or be
written as part of main()
itself. In particular, libraries that are intended
to be used by other programs should take special care to be completely
deterministic and not perform "init magic".
Bad | Good |
---|---|
type Foo struct {
// ...
}
var _defaultFoo Foo
func init() {
_defaultFoo = Foo{
// ...
}
} |
var _defaultFoo = Foo{
// ...
}
// or, better, for testability:
var _defaultFoo = defaultFoo()
func defaultFoo() Foo {
return Foo{
// ...
}
} |
type Config struct {
// ...
}
var _config Config
func init() {
// Bad: based on current directory
cwd, _ := os.Getwd()
// Bad: I/O
raw, _ := os.ReadFile(
path.Join(cwd, "config", "config.yaml"),
)
yaml.Unmarshal(raw, &_config)
} |
type Config struct {
// ...
}
func loadConfig() Config {
cwd, err := os.Getwd()
// handle err
raw, err := os.ReadFile(
path.Join(cwd, "config", "config.yaml"),
)
// handle err
var config Config
yaml.Unmarshal(raw, &config)
return config
} |
Considering the above, some situations in which init()
may be preferable or
necessary might include:
- Complex expressions that cannot be represented as single assignments.
- Pluggable hooks, such as
database/sql
dialects, encoding type registries, etc. - Optimizations to Google Cloud Functions and other forms of deterministic
precomputation.
Exit in Main
Go programs use os.Exit
or log.Fatal*
to exit immediately. (Panicking
is not a good way to exit programs, please don't panic.)
Call one of os.Exit
or log.Fatal*
only in main()
. All other
functions should return errors to signal failure.
Bad | Good |
---|---|
func main() {
body := readFile(path)
fmt.Println(body)
}
func readFile(path string) string {
f, err := os.Open(path)
if err != nil {
log.Fatal(err)
}
b, err := io.ReadAll(f)
if err != nil {
log.Fatal(err)
}
return string(b)
} |
func main() {
body, err := readFile(path)
if err != nil {
log.Fatal(err)
}
fmt.Println(body)
}
func readFile(path string) (string, error) {
f, err := os.Open(path)
if err != nil {
return "", err
}
b, err := io.ReadAll(f)
if err != nil {
return "", err
}
return string(b), nil
} |
Rationale: Programs with multiple functions that exit present a few issues:
- Non-obvious control flow: Any function can exit the program so it becomes
difficult to reason about the control flow. - Difficult to test: A function that exits the program will also exit the test
calling it. This makes the function difficult to test and introduces risk of
skipping other tests that have not yet been run bygo test
. - Skipped cleanup: When a function exits the program, it skips function calls
enqueued withdefer
statements. This adds risk of skipping important
cleanup tasks.
Exit Once
If possible, prefer to call os.Exit
or log.Fatal
at most once in your
main()
. If there are multiple error scenarios that halt program execution,
put that logic under a separate function and return errors from it.
This has the effect of shortening your main()
function and putting all key
business logic into a separate, testable function.
Bad | Good |
---|---|
package main
func main() {
args := os.Args[1:]
if len(args) != 1 {
log.Fatal("missing file")
}
name := args[0]
f, err := os.Open(name)
if err != nil {
log.Fatal(err)
}
defer f.Close()
// If we call log.Fatal after this line,
// f.Close will not be called.
b, err := io.ReadAll(f)
if err != nil {
log.Fatal(err)
}
// ...
} |
package main
func main() {
if err := run(); err != nil {
log.Fatal(err)
}
}
func run() error {
args := os.Args[1:]
if len(args) != 1 {
return errors.New("missing file")
}
name := args[0]
f, err := os.Open(name)
if err != nil {
return err
}
defer f.Close()
b, err := io.ReadAll(f)
if err != nil {
return err
}
// ...
} |
Use field tags in marshaled structs
Any struct field that is marshaled into JSON, YAML,
or other formats that support tag-based field naming
should be annotated with the relevant tag.
Bad | Good |
---|---|
type Stock struct {
Price int
Name string
}
bytes, err := json.Marshal(Stock{
Price: 137,
Name: "UBER",
}) |
type Stock struct {
Price int `json:"price"`
Name string `json:"name"`
// Safe to rename Name to Symbol.
}
bytes, err := json.Marshal(Stock{
Price: 137,
Name: "UBER",
}) |
Rationale:
The serialized form of the structure is a contract between different systems.
Changes to the structure of the serialized form--including field names--break
this contract. Specifying field names inside tags makes the contract explicit,
and it guards against accidentally breaking the contract by refactoring or
renaming fields.
Don't fire-and-forget goroutines
Goroutines are lightweight, but they're not free:
at minimum, they cost memory for their stack and CPU to be scheduled.
While these costs are small for typical uses of goroutines,
they can cause significant performance issues
when spawned in large numbers without controlled lifetimes.
Goroutines with unmanaged lifetimes can also cause other issues
like preventing unused objects from being garbage collected
and holding onto resources that are otherwise no longer used.
Therefore, do not leak goroutines in production code.
Use go.uber.org/goleak
to test for goroutine leaks inside packages that may spawn goroutines.
In general, every goroutine:
- must have a predictable time at which it will stop running; or
- there must be a way to signal to the goroutine that it should stop
In both cases, there must be a way code to block and wait for the goroutine to
finish.
For example:
Bad | Good |
---|---|
go func() {
for {
flush()
time.Sleep(delay)
}
}() |
var (
stop = make(chan struct{}) // tells the goroutine to stop
done = make(chan struct{}) // tells us that the goroutine exited
)
go func() {
defer close(done)
ticker := time.NewTicker(delay)
defer ticker.Stop()
for {
select {
case <-ticker.C:
flush()
case <-stop:
return
}
}
}()
// Elsewhere...
close(stop) // signal the goroutine to stop
<-done // and wait for it to exit |
There's no way to stop this goroutine. |
This goroutine can be stopped with |
Wait for goroutines to exit
Given a goroutine spawned by the system,
there must be a way to wait for the goroutine to exit.
There are two popular ways to do this:
-
Use a
sync.WaitGroup
.
Do this if there are multiple goroutines that you want to wait forvar wg sync.WaitGroup for i := 0; i < N; i++ { wg.Add(1) go func() { defer wg.Done() // ... }() } // To wait for all to finish: wg.Wait()
-
Add another
chan struct{}
that the goroutine closes when it's done.
Do this if there's only one goroutine.done := make(chan struct{}) go func() { defer close(done) // ... }() // To wait for the goroutine to finish: <-done
No goroutines in init()
init()
functions should not spawn goroutines.
See also Avoid init().
If a package has need of a background goroutine,
it must expose an object that is responsible for managing a goroutine's
lifetime.
The object must provide a method (Close
, Stop
, Shutdown
, etc)
that signals the background goroutine to stop, and waits for it to exit.
Bad | Good |
---|---|
func init() {
go doWork()
}
func doWork() {
for {
// ...
}
} |
type Worker struct{ /* ... */ }
func NewWorker(...) *Worker {
w := &Worker{
stop: make(chan struct{}),
done: make(chan struct{}),
// ...
}
go w.doWork()
}
func (w *Worker) doWork() {
defer close(w.done)
for {
// ...
case <-w.stop:
return
}
}
// Shutdown tells the worker to stop
// and waits until it has finished.
func (w *Worker) Shutdown() {
close(w.stop)
<-w.done
} |
Spawns a background goroutine unconditionally when the user exports this package. |
Spawns the worker only if the user requests it. Note that you should use |
Performance
Performance-specific guidelines apply only to the hot path.
Prefer strconv over fmt
When converting primitives to/from strings, strconv
is faster than
fmt
.
Bad | Good |
---|---|
for i := 0; i < b.N; i++ {
s := fmt.Sprint(rand.Int())
} |
for i := 0; i < b.N; i++ {
s := strconv.Itoa(rand.Int())
} |
|
|
Avoid string-to-byte conversion
Do not create byte slices from a fixed string repeatedly. Instead, perform the
conversion once and capture the result.
Bad | Good |
---|---|
for i := 0; i < b.N; i++ {
w.Write([]byte("Hello world"))
} |
data := []byte("Hello world")
for i := 0; i < b.N; i++ {
w.Write(data)
} |
|
|
Prefer Specifying Container Capacity
Specify container capacity where possible in order to allocate memory for the
container up front. This minimizes subsequent allocations (by copying and
resizing of the container) as elements are added.
Specifying Map Capacity Hints
Where possible, provide capacity hints when initializing
maps with make()
.
make(map[T1]T2, hint)
Providing a capacity hint to make()
tries to right-size the
map at initialization time, which reduces the need for growing
the map and allocations as elements are added to the map.
Note that, unlike slices, map capacity hints do not guarantee complete,
preemptive allocation, but are used to approximate the number of hashmap buckets
required. Consequently, allocations may still occur when adding elements to the
map, even up to the specified capacity.
Bad | Good |
---|---|
m := make(map[string]os.FileInfo)
files, _ := os.ReadDir("./files")
for _, f := range files {
m[f.Name()] = f
} |
files, _ := os.ReadDir("./files")
m := make(map[string]os.DirEntry, len(files))
for _, f := range files {
m[f.Name()] = f
} |
|
|
Specifying Slice Capacity
Where possible, provide capacity hints when initializing slices with make()
,
particularly when appending.
make([]T, length, capacity)
Unlike maps, slice capacity is not a hint: the compiler will allocate enough
memory for the capacity of the slice as provided to make()
, which means that
subsequent append()
operations will incur zero allocations (until the length
of the slice matches the capacity, after which any appends will require a resize
to hold additional elements).
Bad | Good |
---|---|
for n := 0; n < b.N; n++ {
data := make([]int, 0)
for k := 0; k < size; k++{
data = append(data, k)
}
} |
for n := 0; n < b.N; n++ {
data := make([]int, 0, size)
for k := 0; k < size; k++{
data = append(data, k)
}
} |
|
|
Style
Avoid overly long lines
Avoid lines of code that require readers to scroll horizontally
or turn their heads too much.
We recommend a soft line length limit of 99 characters.
Authors should aim to wrap lines before hitting this limit,
but it is not a hard limit.
Code is allowed to exceed this limit.
Be Consistent
Some of the guidelines outlined in this document can be evaluated objectively;
others are situational, contextual, or subjective.
Above all else, be consistent.
Consistent code is easier to maintain, is easier to rationalize, requires less
cognitive overhead, and is easier to migrate or update as new conventions emerge
or classes of bugs are fixed.
Conversely, having multiple disparate or conflicting styles within a single
codebase causes maintenance overhead, uncertainty, and cognitive dissonance,
all of which can directly contribute to lower velocity, painful code reviews,
and bugs.
When applying these guidelines to a codebase, it is recommended that changes
are made at a package (or larger) level: application at a sub-package level
violates the above concern by introducing multiple styles into the same code.
Group Similar Declarations
Go supports grouping similar declarations.
Bad | Good |
---|---|
import "a"
import "b" |
import (
"a"
"b"
) |
This also applies to constants, variables, and type declarations.
Bad | Good |
---|---|
const a = 1
const b = 2
var a = 1
var b = 2
type Area float64
type Volume float64 |
const (
a = 1
b = 2
)
var (
a = 1
b = 2
)
type (
Area float64
Volume float64
) |
Only group related declarations. Do not group declarations that are unrelated.
Bad | Good |
---|---|
type Operation int
const (
Add Operation = iota + 1
Subtract
Multiply
EnvVar = "MY_ENV"
) |
type Operation int
const (
Add Operation = iota + 1
Subtract
Multiply
)
const EnvVar = "MY_ENV" |
Groups are not limited in where they can be used. For example, you can use them
inside of functions.
Bad | Good |
---|---|
func f() string {
red := color.New(0xff0000)
green := color.New(0x00ff00)
blue := color.New(0x0000ff)
// ...
} |
func f() string {
var (
red = color.New(0xff0000)
green = color.New(0x00ff00)
blue = color.New(0x0000ff)
)
// ...
} |
Exception: Variable declarations, particularly inside functions, should be
grouped together if declared adjacent to other variables. Do this for variables
declared together even if they are unrelated.
Bad | Good |
---|---|
func (c *client) request() {
caller := c.name
format := "json"
timeout := 5*time.Second
var err error
// ...
} |
func (c *client) request() {
var (
caller = c.name
format = "json"
timeout = 5*time.Second
err error
)
// ...
} |
Import Group Ordering
There should be two import groups:
- Standard library
- Everything else
This is the grouping applied by goimports by default.
Bad | Good |
---|---|
import (
"fmt"
"os"
"go.uber.org/atomic"
"golang.org/x/sync/errgroup"
) |
import (
"fmt"
"os"
"go.uber.org/atomic"
"golang.org/x/sync/errgroup"
) |
Package Names
When naming packages, choose a name that is:
- All lower-case. No capitals or underscores.
- Does not need to be renamed using named imports at most call sites.
- Short and succinct. Remember that the name is identified in full at every call
site. - Not plural. For example,
net/url
, notnet/urls
. - Not "common", "util", "shared", or "lib". These are bad, uninformative names.
See also Package Names and Style guideline for Go packages.
Function Names
We follow the Go community's convention of using MixedCaps for function
names. An exception is made for test functions, which may contain underscores
for the purpose of grouping related test cases, e.g.,
TestMyFunction_WhatIsBeingTested
.
Import Aliasing
Import aliasing must be used if the package name does not match the last
element of the import path.
import (
"net/http"
client "example.com/client-go"
trace "example.com/trace/v2"
)
In all other scenarios, import aliases should be avoided unless there is a
direct conflict between imports.
Bad | Good |
---|---|
import (
"fmt"
"os"
nettrace "golang.net/x/trace"
) |
import (
"fmt"
"os"
"runtime/trace"
nettrace "golang.net/x/trace"
) |
Function Grouping and Ordering
- Functions should be sorted in rough call order.
- Functions in a file should be grouped by receiver.
Therefore, exported functions should appear first in a file, after
struct
, const
, var
definitions.
A newXYZ()
/NewXYZ()
may appear after the type is defined, but before the
rest of the methods on the receiver.
Since functions are grouped by receiver, plain utility functions should appear
towards the end of the file.
Bad | Good |
---|---|
func (s *something) Cost() {
return calcCost(s.weights)
}
type something struct{ ... }
func calcCost(n []int) int {...}
func (s *something) Stop() {...}
func newSomething() *something {
return &something{}
} |
type something struct{ ... }
func newSomething() *something {
return &something{}
}
func (s *something) Cost() {
return calcCost(s.weights)
}
func (s *something) Stop() {...}
func calcCost(n []int) int {...} |
Reduce Nesting
Code should reduce nesting where possible by handling error cases/special
conditions first and returning early or continuing the loop. Reduce the amount
of code that is nested multiple levels.
Bad | Good |
---|---|
for _, v := range data {
if v.F1 == 1 {
v = process(v)
if err := v.Call(); err == nil {
v.Send()
} else {
return err
}
} else {
log.Printf("Invalid v: %v", v)
}
} |
for _, v := range data {
if v.F1 != 1 {
log.Printf("Invalid v: %v", v)
continue
}
v = process(v)
if err := v.Call(); err != nil {
return err
}
v.Send()
} |
Unnecessary Else
If a variable is set in both branches of an if, it can be replaced with a
single if.
Bad | Good |
---|---|
var a int
if b {
a = 100
} else {
a = 10
} |
a := 10
if b {
a = 100
} |
Top-level Variable Declarations
At the top level, use the standard var
keyword. Do not specify the type,
unless it is not the same type as the expression.
Bad | Good |
---|---|
var _s string = F()
func F() string { return "A" } |
var _s = F()
// Since F already states that it returns a string, we don't need to specify
// the type again.
func F() string { return "A" } |
Specify the type if the type of the expression does not match the desired type
exactly.
type myError struct{}
func (myError) Error() string { return "error" }
func F() myError { return myError{} }
var _e error = F()
// F returns an object of type myError but we want error.
Prefix Unexported Globals with _
Prefix unexported top-level var
s and const
s with _
to make it clear when
they are used that they are global symbols.
Rationale: Top-level variables and constants have a package scope. Using a
generic name makes it easy to accidentally use the wrong value in a different
file.
Bad | Good |
---|---|
// foo.go
const (
defaultPort = 8080
defaultUser = "user"
)
// bar.go
func Bar() {
defaultPort := 9090
...
fmt.Println("Default port", defaultPort)
// We will not see a compile error if the first line of
// Bar() is deleted.
} |
// foo.go
const (
_defaultPort = 8080
_defaultUser = "user"
) |
Exception: Unexported error values may use the prefix err
without the underscore.
See Error Naming.
Embedding in Structs
Embedded types should be at the top of the field list of a
struct, and there must be an empty line separating embedded fields from regular
fields.
Bad | Good |
---|---|
type Client struct {
version int
http.Client
} |
type Client struct {
http.Client
version int
} |
Embedding should provide tangible benefit, like adding or augmenting
functionality in a semantically-appropriate way. It should do this with zero
adverse user-facing effects (see also: Avoid Embedding Types in Public Structs).
Exception: Mutexes should not be embedded, even on unexported types. See also: Zero-value Mutexes are Valid.
Embedding should not:
- Be purely cosmetic or convenience-oriented.
- Make outer types more difficult to construct or use.
- Affect outer types' zero values. If the outer type has a useful zero value, it
should still have a useful zero value after embedding the inner type. - Expose unrelated functions or fields from the outer type as a side-effect of
embedding the inner type. - Expose unexported types.
- Affect outer types' copy semantics.
- Change the outer type's API or type semantics.
- Embed a non-canonical form of the inner type.
- Expose implementation details of the outer type.
- Allow users to observe or control type internals.
- Change the general behavior of inner functions through wrapping in a way that
would reasonably surprise users.
Simply put, embed consciously and intentionally. A good litmus test is, "would
all of these exported inner methods/fields be added directly to the outer type";
if the answer is "some" or "no", don't embed the inner type - use a field
instead.
Bad | Good |
---|---|
type A struct {
// Bad: A.Lock() and A.Unlock() are
// now available, provide no
// functional benefit, and allow
// users to control details about
// the internals of A.
sync.Mutex
} |
type countingWriteCloser struct {
// Good: Write() is provided at this
// outer layer for a specific
// purpose, and delegates work
// to the inner type's Write().
io.WriteCloser
count int
}
func (w *countingWriteCloser) Write(bs []byte) (int, error) {
w.count += len(bs)
return w.WriteCloser.Write(bs)
} |
type Book struct {
// Bad: pointer changes zero value usefulness
io.ReadWriter
// other fields
}
// later
var b Book
b.Read(...) // panic: nil pointer
b.String() // panic: nil pointer
b.Write(...) // panic: nil pointer |
type Book struct {
// Good: has useful zero value
bytes.Buffer
// other fields
}
// later
var b Book
b.Read(...) // ok
b.String() // ok
b.Write(...) // ok |
type Client struct {
sync.Mutex
sync.WaitGroup
bytes.Buffer
url.URL
} |
type Client struct {
mtx sync.Mutex
wg sync.WaitGroup
buf bytes.Buffer
url url.URL
} |
Local Variable Declarations
Short variable declarations (:=
) should be used if a variable is being set to
some value explicitly.
Bad | Good |
---|---|
var s = "foo" |
s := "foo" |
However, there are cases where the default value is clearer when the var
keyword is used. Declaring Empty Slices, for example.
Bad | Good |
---|---|
func f(list []int) {
filtered := []int{}
for _, v := range list {
if v > 10 {
filtered = append(filtered, v)
}
}
} |
func f(list []int) {
var filtered []int
for _, v := range list {
if v > 10 {
filtered = append(filtered, v)
}
}
} |
nil is a valid slice
nil
is a valid slice of length 0. This means that,
-
You should not return a slice of length zero explicitly. Return
nil
instead.Bad Good if x == "" { return []int{} }
if x == "" { return nil }
-
To check if a slice is empty, always use
len(s) == 0
. Do not check for
nil
.Bad Good func isEmpty(s []string) bool { return s == nil }
func isEmpty(s []string) bool { return len(s) == 0 }
-
The zero value (a slice declared with
var
) is usable immediately without
make()
.Bad Good nums := []int{} // or, nums := make([]int) if add1 { nums = append(nums, 1) } if add2 { nums = append(nums, 2) }
var nums []int if add1 { nums = append(nums, 1) } if add2 { nums = append(nums, 2) }
Remember that, while it is a valid slice, a nil slice is not equivalent to an
allocated slice of length 0 - one is nil and the other is not - and the two may
be treated differently in different situations (such as serialization).
Reduce Scope of Variables
Where possible, reduce scope of variables. Do not reduce the scope if it
conflicts with Reduce Nesting.
Bad | Good |
---|---|
err := os.WriteFile(name, data, 0644)
if err != nil {
return err
} |
if err := os.WriteFile(name, data, 0644); err != nil {
return err
} |
If you need a result of a function call outside of the if, then you should not
try to reduce the scope.
Bad | Good |
---|---|
if data, err := os.ReadFile(name); err == nil {
err = cfg.Decode(data)
if err != nil {
return err
}
fmt.Println(cfg)
return nil
} else {
return err
} |
data, err := os.ReadFile(name)
if err != nil {
return err
}
if err := cfg.Decode(data); err != nil {
return err
}
fmt.Println(cfg)
return nil |
Avoid Naked Parameters
Naked parameters in function calls can hurt readability. Add C-style comments
(/* ... */
) for parameter names when their meaning is not obvious.
Bad | Good |
---|---|
// func printInfo(name string, isLocal, done bool)
printInfo("foo", true, true) |
// func printInfo(name string, isLocal, done bool)
printInfo("foo", true /* isLocal */, true /* done */) |
Better yet, replace naked bool
types with custom types for more readable and
type-safe code. This allows more than just two states (true/false) for that
parameter in the future.
type Region int
const (
UnknownRegion Region = iota
Local
)
type Status int
const (
StatusReady Status = iota + 1
StatusDone
// Maybe we will have a StatusInProgress in the future.
)
func printInfo(name string, region Region, status Status)
Use Raw String Literals to Avoid Escaping
Go supports raw string literals,
which can span multiple lines and include quotes. Use these to avoid
hand-escaped strings which are much harder to read.
Bad | Good |
---|---|
wantError := "unknown name:\"test\"" |
wantError := `unknown error:"test"` |
Initializing Structs
Use Field Names to Initialize Structs
You should almost always specify field names when initializing structs. This is
now enforced by go vet
.
Bad | Good |
---|---|
k := User{"John", "Doe", true} |
k := User{
FirstName: "John",
LastName: "Doe",
Admin: true,
} |
Exception: Field names may be omitted in test tables when there are 3 or
fewer fields.
tests := []struct{
op Operation
want string
}{
{Add, "add"},
{Subtract, "subtract"},
}
Omit Zero Value Fields in Structs
When initializing structs with field names, omit fields that have zero values
unless they provide meaningful context. Otherwise, let Go set these to zero
values automatically.
Bad | Good |
---|---|
user := User{
FirstName: "John",
LastName: "Doe",
MiddleName: "",
Admin: false,
} |
user := User{
FirstName: "John",
LastName: "Doe",
} |
This helps reduce noise for readers by omitting values that are default in
that context. Only meaningful values are specified.
Include zero values where field names provide meaningful context. For example,
test cases in Test Tables can benefit from names of fields
even when they are zero-valued.
tests := []struct{
give string
want int
}{
{give: "0", want: 0},
// ...
}
Use var
for Zero Value Structs
When all the fields of a struct are omitted in a declaration, use the var
form to declare the struct.
Bad | Good |
---|---|
user := User{} |
var user User |
This differentiates zero valued structs from those with non-zero fields
similar to the distinction created for map initialization, and matches how
we prefer to declare empty slices.
Initializing Struct References
Use &T{}
instead of new(T)
when initializing struct references so that it
is consistent with the struct initialization.
Bad | Good |
---|---|
sval := T{Name: "foo"}
// inconsistent
sptr := new(T)
sptr.Name = "bar" |
sval := T{Name: "foo"}
sptr := &T{Name: "bar"} |
Initializing Maps
Prefer make(..)
for empty maps, and maps populated
programmatically. This makes map initialization visually
distinct from declaration, and it makes it easy to add size
hints later if available.
Bad | Good |
---|---|
var (
// m1 is safe to read and write;
// m2 will panic on writes.
m1 = map[T1]T2{}
m2 map[T1]T2
) |
var (
// m1 is safe to read and write;
// m2 will panic on writes.
m1 = make(map[T1]T2)
m2 map[T1]T2
) |
Declaration and initialization are visually similar. |
Declaration and initialization are visually distinct. |
Where possible, provide capacity hints when initializing
maps with make()
. See
Specifying Map Capacity Hints
for more information.
On the other hand, if the map holds a fixed list of elements,
use map literals to initialize the map.
Bad | Good |
---|---|
m := make(map[T1]T2, 3)
m[k1] = v1
m[k2] = v2
m[k3] = v3 |
m := map[T1]T2{
k1: v1,
k2: v2,
k3: v3,
} |
The basic rule of thumb is to use map literals when adding a fixed set of
elements at initialization time, otherwise use make
(and specify a size hint
if available).
Format Strings outside Printf
If you declare format strings for Printf
-style functions outside a string
literal, make them const
values.
This helps go vet
perform static analysis of the format string.
Bad | Good |
---|---|
msg := "unexpected values %v, %v\n"
fmt.Printf(msg, 1, 2) |
const msg = "unexpected values %v, %v\n"
fmt.Printf(msg, 1, 2) |
Naming Printf-style Functions
When you declare a Printf
-style function, make sure that go vet
can detect
it and check the format string.
This means that you should use predefined Printf
-style function
names if possible. go vet
will check these by default. See Printf family
for more information.
If using the predefined names is not an option, end the name you choose with
f: Wrapf
, not Wrap
. go vet
can be asked to check specific Printf
-style
names but they must end with f.
go vet -printfuncs=wrapf,statusf
See also go vet: Printf family check.
Patterns
Test Tables
Table-driven tests with subtests can be a helpful pattern for writing tests
to avoid duplicating code when the core test logic is repetitive.
If a system under test needs to be tested against multiple conditions where
certain parts of the the inputs and outputs change, a table-driven test should
be used to reduce redundancy and improve readability.
Bad | Good |
---|---|
// func TestSplitHostPort(t *testing.T)
host, port, err := net.SplitHostPort("192.0.2.0:8000")
require.NoError(t, err)
assert.Equal(t, "192.0.2.0", host)
assert.Equal(t, "8000", port)
host, port, err = net.SplitHostPort("192.0.2.0:http")
require.NoError(t, err)
assert.Equal(t, "192.0.2.0", host)
assert.Equal(t, "http", port)
host, port, err = net.SplitHostPort(":8000")
require.NoError(t, err)
assert.Equal(t, "", host)
assert.Equal(t, "8000", port)
host, port, err = net.SplitHostPort("1:8")
require.NoError(t, err)
assert.Equal(t, "1", host)
assert.Equal(t, "8", port) |
// func TestSplitHostPort(t *testing.T)
tests := []struct{
give string
wantHost string
wantPort string
}{
{
give: "192.0.2.0:8000",
wantHost: "192.0.2.0",
wantPort: "8000",
},
{
give: "192.0.2.0:http",
wantHost: "192.0.2.0",
wantPort: "http",
},
{
give: ":8000",
wantHost: "",
wantPort: "8000",
},
{
give: "1:8",
wantHost: "1",
wantPort: "8",
},
}
for _, tt := range tests {
t.Run(tt.give, func(t *testing.T) {
host, port, err := net.SplitHostPort(tt.give)
require.NoError(t, err)
assert.Equal(t, tt.wantHost, host)
assert.Equal(t, tt.wantPort, port)
})
} |
Test tables make it easier to add context to error messages, reduce duplicate
logic, and add new test cases.
We follow the convention that the slice of structs is referred to as tests
and each test case tt
. Further, we encourage explicating the input and output
values for each test case with give
and want
prefixes.
tests := []struct{
give string
wantHost string
wantPort string
}{
// ...
}
for _, tt := range tests {
// ...
}
Avoid Unnecessary Complexity in Table Tests
Table tests can be difficult to read and maintain if the subtests contain conditional
assertions or other branching logic. Table tests should NOT be used whenever
there needs to be complex or conditional logic inside subtests (i.e. complex logic inside the for
loop).
Large, complex table tests harm readability and maintainability because test readers may
have difficulty debugging test failures that occur.
Table tests like this should be split into either multiple test tables or multiple
individual Test...
functions.
Some ideals to aim for are:
- Focus on the narrowest unit of behavior
- Minimize "test depth", and avoid conditional assertions (see below)
- Ensure that all table fields are used in all tests
- Ensure that all test logic runs for all table cases
In this context, "test depth" means "within a given test, the number of
successive assertions that require previous assertions to hold" (similar
to cyclomatic complexity).
Having "shallower" tests means that there are fewer relationships between
assertions and, more importantly, that those assertions are less likely
to be conditional by default.
Concretely, table tests can become confusing and difficult to read if they use multiple branching
pathways (e.g. shouldError
, expectCall
, etc.), use many if
statements for
specific mock expectations (e.g. shouldCallFoo
), or place functions inside the
table (e.g. setupMocks func(*FooMock)
).
However, when testing behavior that only
changes based on changed input, it may be preferable to group similar cases
together in a table test to better illustrate how behavior changes across all inputs,
rather than splitting otherwise comparable units into separate tests
and making them harder to compare and contrast.
If the test body is short and straightforward,
it's acceptable to have a single branching pathway for success versus failure cases
with a table field like shouldErr
to specify error expectations.
Bad | Good |
---|---|
func TestComplicatedTable(t *testing.T) {
tests := []struct {
give string
want string
wantErr error
shouldCallX bool
shouldCallY bool
giveXResponse string
giveXErr error
giveYResponse string
giveYErr error
}{
// ...
}
for _, tt := range tests {
t.Run(tt.give, func(t *testing.T) {
// setup mocks
ctrl := gomock.NewController(t)
xMock := xmock.NewMockX(ctrl)
if tt.shouldCallX {
xMock.EXPECT().Call().Return(
tt.giveXResponse, tt.giveXErr,
)
}
yMock := ymock.NewMockY(ctrl)
if tt.shouldCallY {
yMock.EXPECT().Call().Return(
tt.giveYResponse, tt.giveYErr,
)
}
got, err := DoComplexThing(tt.give, xMock, yMock)
// verify results
if tt.wantErr != nil {
require.EqualError(t, err, tt.wantErr)
return
}
require.NoError(t, err)
assert.Equal(t, want, got)
})
}
} |
func TestShouldCallX(t *testing.T) {
// setup mocks
ctrl := gomock.NewController(t)
xMock := xmock.NewMockX(ctrl)
xMock.EXPECT().Call().Return("XResponse", nil)
yMock := ymock.NewMockY(ctrl)
got, err := DoComplexThing("inputX", xMock, yMock)
require.NoError(t, err)
assert.Equal(t, "want", got)
}
func TestShouldCallYAndFail(t *testing.T) {
// setup mocks
ctrl := gomock.NewController(t)
xMock := xmock.NewMockX(ctrl)
yMock := ymock.NewMockY(ctrl)
yMock.EXPECT().Call().Return("YResponse", nil)
_, err := DoComplexThing("inputY", xMock, yMock)
assert.EqualError(t, err, "Y failed")
} |
This complexity makes it more difficult to change, understand, and prove the
correctness of the test.
While there are no strict guidelines, readability and maintainability should
always be top-of-mind when deciding between Table Tests versus separate tests
for multiple inputs/outputs to a system.
Parallel Tests
Parallel tests, like some specialized loops (for example, those that spawn
goroutines or capture references as part of the loop body),
must take care to explicitly assign loop variables within the loop's scope to
ensure that they hold the expected values.
tests := []struct{
give string
// ...
}{
// ...
}
for _, tt := range tests {
tt := tt // for t.Parallel
t.Run(tt.give, func(t *testing.T) {
t.Parallel()
// ...
})
}
In the example above, we must declare a tt
variable scoped to the loop
iteration because of the use of t.Parallel()
below.
If we do not do that, most or all tests will receive an unexpected value for
tt
, or a value that changes as they're running.
Functional Options
Functional options is a pattern in which you declare an opaque Option
type
that records information in some internal struct. You accept a variadic number
of these options and act upon the full information recorded by the options on
the internal struct.
Use this pattern for optional arguments in constructors and other public APIs
that you foresee needing to expand, especially if you already have three or
more arguments on those functions.
Bad | Good |
---|---|
// package db
func Open(
addr string,
cache bool,
logger *zap.Logger
) (*Connection, error) {
// ...
} |
// package db
type Option interface {
// ...
}
func WithCache(c bool) Option {
// ...
}
func WithLogger(log *zap.Logger) Option {
// ...
}
// Open creates a connection.
func Open(
addr string,
opts ...Option,
) (*Connection, error) {
// ...
} |
The cache and logger parameters must always be provided, even if the user db.Open(addr, db.DefaultCache, zap.NewNop())
db.Open(addr, db.DefaultCache, log)
db.Open(addr, false /* cache */, zap.NewNop())
db.Open(addr, false /* cache */, log) |
Options are provided only if needed. db.Open(addr)
db.Open(addr, db.WithLogger(log))
db.Open(addr, db.WithCache(false))
db.Open(
addr,
db.WithCache(false),
db.WithLogger(log),
) |
Our suggested way of implementing this pattern is with an Option
interface
that holds an unexported method, recording options on an unexported options
struct.
type options struct {
cache bool
logger *zap.Logger
}
type Option interface {
apply(*options)
}
type cacheOption bool
func (c cacheOption) apply(opts *options) {
opts.cache = bool(c)
}
func WithCache(c bool) Option {
return cacheOption(c)
}
type loggerOption struct {
Log *zap.Logger
}
func (l loggerOption) apply(opts *options) {
opts.logger = l.Log
}
func WithLogger(log *zap.Logger) Option {
return loggerOption{Log: log}
}
// Open creates a connection.
func Open(
addr string,
opts ...Option,
) (*Connection, error) {
options := options{
cache: defaultCache,
logger: zap.NewNop(),
}
for _, o := range opts {
o.apply(&options)
}
// ...
}
Note that there's a method of implementing this pattern with closures but we
believe that the pattern above provides more flexibility for authors and is
easier to debug and test for users. In particular, it allows options to be
compared against each other in tests and mocks, versus closures where this is
impossible. Further, it lets options implement other interfaces, including
fmt.Stringer
which allows for user-readable string representations of the
options.
See also,
Linting
More importantly than any "blessed" set of linters, lint consistently across a
codebase.
We recommend using the following linters at a minimum, because we feel that they
help to catch the most common issues and also establish a high bar for code
quality without being unnecessarily prescriptive:
- errcheck to ensure that errors are handled
- goimports to format code and manage imports
- golint to point out common style mistakes
- govet to analyze code for common mistakes
- staticcheck to do various static analysis checks
Lint Runners
We recommend golangci-lint as the go-to lint runner for Go code, largely due
to its performance in larger codebases and ability to configure and use many
canonical linters at once. This repo has an example .golangci.yml config file
with recommended linters and settings.
golangci-lint has various linters available for use. The above linters are
recommended as a base set, and we encourage teams to add any additional linters
that make sense for their projects.
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