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Michał Pietraszko
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Mar 29, 2016
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commit addabc1
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var game = new Phaser.Game(256, 240, Phaser.AUTO, '', { preload: preload, create: create, update: update }, false, false); | ||
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function preload() { | ||
game.load.spritesheet('tiles', 'assets/tiles.png', 16, 16); | ||
game.load.spritesheet('goomba', 'assets/goomba.png', 16, 16); | ||
game.load.spritesheet('mario', 'assets/mario.png', 16, 16); | ||
game.load.spritesheet('coin', 'assets/coin.png', 16, 16); | ||
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game.load.audio('stomp', 'assets/stomp.wav'); | ||
game.load.audio('die', 'assets/die.wav'); | ||
game.load.audio('coin', 'assets/coin.wav'); | ||
game.load.audio('jump', 'assets/jump.wav'); | ||
game.load.audio('theme', 'assets/theme.ogg'); | ||
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game.load.tilemap('level', 'assets/meetjs2.json', null, Phaser.Tilemap.TILED_JSON); | ||
} | ||
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function create() { | ||
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Phaser.Canvas.setImageRenderingCrisp(game.canvas) // wyłączenie antialiasingu | ||
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; // skalowanie do okna | ||
game.physics.startSystem(Phaser.Physics.ARCADE); // Uruchamiamy silnik fizyki | ||
game.scale.pageAlignVertically = true; | ||
game.scale.pageAlignHorizontally = true; | ||
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/////////////// Poziom | ||
game.stage.backgroundColor = '#5c94fc'; | ||
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map = game.add.tilemap('level'); | ||
map.addTilesetImage('tiles', 'tiles'); | ||
map.setCollisionBetween(3, 12, true, 'solid'); | ||
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background = map.createLayer('background'); | ||
layer = map.createLayer('solid'); | ||
layer.resizeWorld(); | ||
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coins = game.add.group(); | ||
coins.enableBody = true; | ||
map.createFromTiles(2, null, 'coin', 'stuff', coins); | ||
coins.callAll('animations.add', 'animations', 'spin', [0, 0, 1, 2], 3, true); | ||
coins.callAll('animations.play', 'animations', 'spin'); | ||
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goombas = game.add.group(); | ||
goombas.enableBody = true; | ||
map.createFromTiles(1, null, 'goomba', 'stuff', goombas); | ||
goombas.callAll('animations.add', 'animations', 'walk', [0, 1], 2, true); | ||
goombas.callAll('animations.play', 'animations', 'walk'); | ||
goombas.setAll('body.bounce.x', 1); | ||
goombas.setAll('body.velocity.x', -20); | ||
goombas.setAll('body.gravity.y', 500); | ||
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// Tworzymy gracza | ||
player = game.add.sprite(16, game.world.height - 48, 'mario'); | ||
game.physics.arcade.enable(player); | ||
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player.body.gravity.y = 370; | ||
player.body.collideWorldBounds = true; | ||
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player.animations.add('walkRight', [1, 2, 3], 10, true); | ||
player.animations.add('walkLeft', [8, 9, 10], 10, true); | ||
player.goesRight = true; | ||
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game.camera.follow(player); | ||
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cursors = game.input.keyboard.createCursorKeys(); // Phaser oferuje nam wygodny sposób na wygenerowanie "kontrolsów". | ||
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stomp = game.add.audio('stomp'); | ||
die = game.add.audio('die'); | ||
pick = game.add.audio('coin'); | ||
jump = game.add.audio('jump'); | ||
theme = game.add.audio('theme'); | ||
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theme.loopFull(0.8); | ||
} | ||
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function update() { | ||
game.physics.arcade.collide(player, layer); | ||
game.physics.arcade.collide(goombas, layer); | ||
game.physics.arcade.overlap(player, goombas, goombaOverlap); | ||
game.physics.arcade.overlap(player, coins, coinOverlap); | ||
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if(player.body.enable) { | ||
player.body.velocity.x = 0; | ||
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if(cursors.left.isDown) { | ||
player.body.velocity.x = -90; | ||
player.animations.play('walkLeft'); | ||
player.goesRight = false; | ||
} | ||
else if(cursors.right.isDown) { | ||
player.body.velocity.x = 90; | ||
player.animations.play('walkRight'); | ||
player.goesRight = true; | ||
} | ||
else { | ||
player.animations.stop(); | ||
if(player.goesRight) player.frame = 0; | ||
else player.frame = 7; | ||
} | ||
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if(cursors.up.isDown && player.body.onFloor()) { | ||
player.body.velocity.y = -190; | ||
player.animations.stop(); | ||
jump.play(); | ||
} | ||
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if(player.body.velocity.y != 0) { | ||
if(player.goesRight) player.frame = 5; | ||
else player.frame = 12; | ||
} | ||
} | ||
} | ||
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function coinOverlap(player, coin) { | ||
pick.play(); | ||
coin.kill(); | ||
} | ||
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function goombaOverlap(player, goomba) { | ||
if(player.body.touching.down) { | ||
stomp.play(); | ||
goomba.animations.stop(); | ||
goomba.frame = 2; | ||
goomba.body.enable = false; | ||
player.body.velocity.y = -80; | ||
game.time.events.add(Phaser.Timer.SECOND, function() { goomba.kill(); }); | ||
} | ||
else { | ||
theme.stop(); | ||
die.play(); | ||
player.frame = 6; | ||
player.body.enable = false; | ||
player.animations.stop(); | ||
game.time.events.add(Phaser.Timer.SECOND*3, function() { game.paused = true; }); | ||
} | ||
} | ||
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<!doctype html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"/> | ||
<script src="phaser.min.js"></script> | ||
<script src="game.js"></script> | ||
</head> | ||
<body style="margin: 0; padding: 0; background: #333;"></body> | ||
</html> |
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