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I didn't want to change anything from what you've done, so I just added some documentation about how to play the game using docker, since I was facing some issues.
You can ( and should) check twice in case I've mistaken as I'm still learning about the Docker universe, there might be a better solution, and that would be great if you could find it.
So far here you go a way to run the game in docker container while saving the game progress in local by mapping the image's
WORKDIR
to the root directory of the project...