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Add deno runtime for executing extensions#418

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cd-work merged 1 commit intomainfrom
denosaurus
May 24, 2022
Merged

Add deno runtime for executing extensions#418
cd-work merged 1 commit intomainfrom
denosaurus

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@cd-work cd-work commented May 24, 2022

This adds a deno runtime which is capable of executing the entry_point
of an extension as an ES module.

This supports both traditional JavaScript modules and transpiled
TypeScript without any additional dependencies for the user.

Module imports are resolved through the filesystem relative to the entry
point, allowing for multiple source files to be shipped with a single
executable.

Closes #417.

@cd-work cd-work requested a review from a team May 24, 2022 18:18
@cd-work cd-work requested a review from a team as a code owner May 24, 2022 18:18
@cd-work cd-work requested review from mathew-horner and maxrake May 24, 2022 18:18
This adds a deno runtime which is capable of executing the `entry_point`
of an extension as an ES module.

This supports both traditional JavaScript modules and transpiled
TypeScript without any additional dependencies for the user.

Module imports are resolved through the filesystem relative to the entry
point, allowing for multiple source files to be shipped with a single
executable.

Closes #417.
@cd-work cd-work merged commit 4220e81 into main May 24, 2022
@cd-work cd-work deleted the denosaurus branch May 24, 2022 18:48
furi0us333 pushed a commit that referenced this pull request May 24, 2022
This adds a deno runtime which is capable of executing the `entry_point`
of an extension as an ES module.

This supports both traditional JavaScript modules and transpiled
TypeScript without any additional dependencies for the user.

Module imports are resolved through the filesystem relative to the entry
point, allowing for multiple source files to be shipped with a single
executable.

Closes #417.
@louislang louislang added this to the Extensions MVP milestone May 26, 2022
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Deno runtime for executing extensions

3 participants