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Code review #201

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samreid opened this issue Nov 11, 2016 · 9 comments
Closed
13 of 59 tasks

Code review #201

samreid opened this issue Nov 11, 2016 · 9 comments

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@samreid
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samreid commented Nov 11, 2016

@jbphet and I will likely start instrumenting this simulation on Tuesday. One of the preparatory steps is to perform a code review and bring it up to standards.

NOTE! Prior to doing a code review, copy this checklist to a GitHub issue for the repository being reviewed.

PhET code-review checklist

Build and Run Checks

  • Does the sim build without warnings or errors?
  • Does the sim start up? (requirejs and built versions)
  • Does the sim experience any assertion failures? (run with query parameter 'ea')
  • Does the sim pass a scenery fuzzer test? (run with query parameter 'fuzzMouse&ea')

Internationalization

  • Are there any strings that are not being internationalized? (run with query parameter 'stringTest=x', you should see nothing but 'x' strings)
  • Does the sim layout gracefully handle internationalized strings that are twice as long as the English strings? (run with query parameter 'stringTest=double')
  • Does the sim layout gracefully handle internationalized strings that are exceptionally long? (run with query parameter 'stringTest=long')
  • Does the sim layout gracefully handle internationalized strings that are shorter than the English strings? (run with query parameter 'stringTest=X')
  • Does the sim stay on the sim page (doesn't redirect to an external page) when running with the query parameter 'stringTest=xss' (test passes if sim does not redirect, OK if sim crashes or fails to fully start). Only test on one desktop platform.
  • Make sure the string keys are all perfect, they are difficult to change after 1.0.0 is published. Strings keys should
    generally match the values, such as {binaryProbability: "Binary Probability"}. Screen names should use screen.screenName instead of
    camelcase. Message patterns and long paragraphs will also use a different pattern.

Repository structure

  • Are all required files and directories present?

    For a sim repository named “my-repo”, the general structure should look like this (where assets/, audio/ or images/ may be omitted if the sim doesn’t have those types of assets).
    
   my-repo/
      assets/
      audio/
         license.json
      doc/
         model.md
         implementation-notes.md
      images/
         license.json
      js/
         (see section below)
      .gitignore
      my-repo_en.html
      my-repo-strings_en.json
      Gruntfile.js
      LICENSE
      package.json
      README.md

For a common-code repository, the structure is similar, but some of the files and directories may not be present if the repo doesn’t have audio, images, strings, or a demo application.

  • Is the js/ directory properly structured?

    All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name).  For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/.  For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
    
   my-repo/
      js/
         common/
            model/
            view/
         introduction/
            model/
            view/
         lab/
            model/
            view/
         my-repo-config.js
         my-repo-main.js
         myRepo.js
  • Is there a file in assets/ for every resource file in audio/ and images/? Note that there is not necessarily a
    1:1 correspondence between asset and resource files; for example, several images may be in the same .ai file.
  • Was the README.md generated by grunt published-README or grunt unpublished-README?
  • Does package.json refer to any dependencies that are not used by the sim?
  • Does sim-config.js refer to any dependencies that are not used by the sim?
  • Is the LICENSE file correct? (GPL v3 for sims, MIT for common code)
  • Does .gitignore match the one in simula-rasa?
  • Are the credits in sim-main.js correct?
  • Are there git repository branches that are no longer used and should be pruned?

Coding conventions

Documentation

  • Are documentation conventions followed, as described in the “Coding Style Guidelines” section of the PhET Development Overview?
  • Does model.md adequately describe the model, in terms appropriate for teachers?
  • Does implementation-notes.md adequately describe the implementation, with an overview that will be useful to future maintainers?
  • Are sim-specific query parameters (if any) identified and documented in one .js file? The .js file should be named QueryParameters, for example ArithmeticQueryParameters for the aritmetic repository.

Common Errors

  • Is Math.round used where dot.Util.roundSymmetric should be used? Math.round does not treat positive and negative numbers symmetrically, see fix nearest-neighbor rounding in Util.toFixed dot#35 (comment)
  • Is toFixed used where dot.Util.toFixed or dot.Util.toFixedNumber should be used? JavaScript's toFixed is notoriously buggy, behavior differs depending on browser, because the spec doesn't specify whether to round or floor.
  • Are random numbers using phet.joist.random, and all doing so after modules are declared (non-statically)? For
    instance, the following methods (and perhaps others) should not be used:
  • Math.random
  • _.shuffle
  • _.sample
  • _.random
  • new Random()

Organization, Readability, Maintainability

  • Does the organization and structure of the code make sense? Do the model and view contain types that you would expect (or guess!) by looking at the sim? Do the names of things correspond to the names that you see in the user interface?
  • Are appropriate design patterns used?
  • Is inheritance used where appropriate? Does the type hierarchy make sense?
  • Is there any unnecessary coupling? (e.g., by passing large objects to constructors, or exposing unnecessary properties/functions)
  • Is there too much unnecessary decoupling? (e.g. by passing all of the properties of an object independently instead of passing the object itself)?
  • Are the source files reasonable in size? Scrutinize large files with too many responsibilities - can responsibilities be broken into smaller delegates?
  • Are any significant chunks of code duplicated? This will be checked manually as well as with https://github.com/danielstjules/jsinspect
  • Is there anything that should be generalized and migrated to common code?
  • Are there any TODO or FIXME comments in the code? They should be addressed or promoted to GitHub issues.
  • Does the implementation rely on any specific constant values that are likely to change in the future? Identify constants that might be changed in the future. (Use your judgement about which constants are likely candidates.)
    Does changing the values of these constants break the sim? For example, see allow minimum rows to go to "1" and address dependency on current minimum of "5" plinko-probability#84.
  • The simulation should use Property instead of PropertySet

Performance, Usability

  • Does the sim perform as desired across the range of supported platforms? (eg, not too slow on slow platforms, not too fast on fast platforms)
  • If the sim uses WebGL, does it have a fallback? Does the fallback perform reasonably well? (run with query parameter 'webgl=false')
  • Are UI components sufficiently responsive? (especially continuous UI components, such as sliders)
  • Are pointer areas optimized, especially for touch? (run with query parameter 'showPointerAreas')
  • Do pointer areas overlap? (run with query parameter 'showPointerAreas')
  • Is the timestep dt capped appropriately? Try switching applications or browser tabs, then switch back. Did the model take one big/long/awkward step forward? If so, dt may need to be capped. Example from faradays-law.FaradaysLawModel:
// Cap large dt values, which can occur when the tab containing
// the sim had been hidden and then re-shown
dt = Math.min( 0.1, dt );

Memory Leaks

  • Does a heap comparison using Chrome Developer Tools indicate a memory leak? (Describing this process is beyond the scope of this document.)
  • For each common-code component (sun, scenery-phet, vegas, …) that opaquely registers observers or listeners, is there a call to that component’s dispose function, or documentation about why dispose is unnecessary?
  • Are there leaks due to registering observers or listeners? These guidelines should be followed, or documentation added about why following them is not necessary:
    • AXON: Property.link is accompanied by Property.unlink.
    • AXON: PropertySet.link is accompanied by PropertySet.unlink.
    • AXON: Creation of DerivedProperty is accompanied by dispose.
    • AXON: Creation of Multilink is accompanied by dispose.
    • AXON: Events.on is accompanied by Events.off.
    • AXON: Emitter.addListener is accompanied by Emitter.removeListener.
    • SCENERY: Node.on is accompanied by Node.off
    • TANDEM: tandem.addInstance is accompanied by tandem.removeInstance.
  • Do all types that require a dispose function have one? This should expose a public dispose function that calls
    this.disposeMyType(), where disposeMyType is a private function declared in the constructor. MyType should exactly
    match the filename.

PhET-iO

@samreid samreid self-assigned this Nov 11, 2016
@samreid
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samreid commented Nov 13, 2016

Warnings during build:

~/github/balloons-and-static-electricity$ grunt
Running "eslint:allFiles" (eslint) task

Running "clean" task

Running "requirejs-build" task
>> license exception for BALLOONS_AND_STATIC_ELECTRICITY/charge-transfer-beep.mp3: This might NOT meet the license requirements for PhET, the use is temporary until something new is created
>> license exception for BALLOONS_AND_STATIC_ELECTRICITY/charge-transfer-beep.ogg: This might NOT meet the license requirements for PhET, the use is temporary until something new is created
>> license exception for BALLOONS_AND_STATIC_ELECTRICITY/bounds-beep.mp3: This might NOT meet the license requirements for PhET, the use is temporary until something new is created
>> license exception for BALLOONS_AND_STATIC_ELECTRICITY/bounds-beep.ogg: This might NOT meet the license requirements for PhET, the use is temporary until something new is created

Running "after-requirejs-build" task
>> Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/keyboardHelp.dialog, value=Balloon Hotkeys and Key Commands

@samreid
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samreid commented Nov 13, 2016

Make sure the string keys are all perfect

Skipping this since already published.

@samreid
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samreid commented Nov 13, 2016

These files are missing:

  doc/
     model.md
     implementation-notes.md

samreid added a commit that referenced this issue Nov 13, 2016
samreid added a commit that referenced this issue Nov 13, 2016
samreid added a commit that referenced this issue Nov 13, 2016
samreid added a commit that referenced this issue Nov 13, 2016
samreid added a commit that referenced this issue Nov 13, 2016
@samreid
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samreid commented Nov 13, 2016

I noticed there are many new files and types related to accessibility. This means it may not be an exemplar for starting with a simple simulation for instrumentation with @jbphet. On the other hand, it would be nice to understand how accessibility and phet-io can coexist.

@samreid
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samreid commented Nov 16, 2016

On hold while discussing #204 (comment)

@samreid
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samreid commented Nov 17, 2016

@jessegreenberg said he'll spend a bit more time tidying things up. When it's ready, he'll assign this to me for review.

@samreid samreid assigned jessegreenberg and unassigned samreid Nov 17, 2016
@jessegreenberg
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Warnings during build:

These files are missing:

These issues were addressed in other issues in this repo.

@jessegreenberg
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@samreid I believe this issue can be closed. balloons-and-static-electricity was instrumented for PhET-iO, went through QA, and was published since this issue was opened. Before an accessible version of BASE is published, it would be great to review the new features and investigate how they integrate with phet-io, but there is still work to be done then and I feel that a new review would be necessary at that time. Closing issue, but if you disagree, please feel free to reopen and assign back to me!

@jessegreenberg jessegreenberg removed their assignment Aug 30, 2017
@samreid
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samreid commented Aug 31, 2017

Sounds good, thanks!

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