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Version
- Phaser Version: 3.88.2
- Operating system: MacOsx
- Browser:
Description
I expected that using the persist flag (true) on a chain tween would prevent it from being disposed of when stopped. The documentation mentions this behaviour, but I can't make it work.
Example Test Code
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
var tween = this.tweens.chain({
paused: true,
persist: true,
tweens: [{
targets: image,
x: 700,
delay: 1000,
duration: 6000,
ease: 'Power2'
}]
});
var toggle = false;
this.input.on('pointerdown', function ()
{
if (toggle) {
tween.stop();
} else {
tween.play();
}
toggle = !toggle;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
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